Factorio

Factorio

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RTS mode:
I after driving the tank and wiping out massive alien nests, the game and its grafics gave me a massive C&C Red alert feeling.

How awesome would it be, if there was an aditional game mode, where you dont play a figure, but in RTS mode and control several people and vehicles? It would make massive bases more manageble and would give the game a new tone.

Is there a mod like that out there?
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Showing 1-6 of 6 comments
Warlord Apr 27, 2016 @ 11:42am 
I highly doubt there is a mod out for it yet.

Interestingly enough, a month or so back the devs expressed an interest in ahving the game evolve INTO an RTS, where you manage multiple units and such from a command post. Let me see if I can find the post...

EDIT: For the life of me I cannot find the post I am referring to. I was sure it was recently, but I've gone back a year so far and can't seem to find it. Anyone else know what I am talking about?
Last edited by Warlord; Apr 27, 2016 @ 11:51am
daniel0674 Apr 27, 2016 @ 1:50pm 
I think this mod is a good start:
[MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt![forums.factorio.com]
https://www.youtube.com/watch?v=le-2ALPHKfU
Unfortunately, the Modding API doesn't have support for unit selection. These will just follow the player and engage enemies.
Last edited by daniel0674; Apr 27, 2016 @ 2:07pm
Kyranzor Jun 10, 2016 @ 11:18pm 
Indeed my robot army mod would get you some of the way to your dream coming true. I will be implementing the ability to select squads and order them around but for now they either guard where they spawn, or go hunting the nearest biter once their squad size is large enough. In 0.1.2 they used to follow the player only, in 0.1.3 they actually just search-and-destroy which is less effort and more awesome.
The_Pastmaster Jun 11, 2016 @ 1:39am 
Originally posted by Kyranzor:
Indeed my robot army mod would get you some of the way to your dream coming true. I will be implementing the ability to select squads and order them around but for now they either guard where they spawn, or go hunting the nearest biter once their squad size is large enough. In 0.1.2 they used to follow the player only, in 0.1.3 they actually just search-and-destroy which is less effort and more awesome.

HAHA! That should be a part of the game really. XD
Wiking Feb 12, 2017 @ 8:56am 
@Warlord: "Months ago..."
Try 4 years to this day :D
https://forums.factorio.com/viewtopic.php?f=9&t=6

Still waiting on RTS mode T_T, I really want to build up a base RTS style, manufacture armies of dormant robots, transport them with trains, assembe and unleash them unto locals.
(all while controling them RTS style ofc, with box selection of army and movement/attack/formations and other commands)
http://i.imgur.com/CdtC5Jq.jpg
Last edited by Wiking; Feb 12, 2017 @ 8:58am
Ame Feb 12, 2017 @ 10:38am 
Originally posted by Klingenmeister:
I after driving the tank and wiping out massive alien nests, the game and its grafics gave me a massive C&C Red alert feeling.

You're right, it is reminicient of the allied light tank from RA (can't believe I never noticed it before, considering how much time I put into that game).

As to your other point, RTS functionality is on the list for POTENTIAL content post-release. I think we can all agree that the basebuilding aspect of Factorio kicks the pants off of just about any RTS past or present. The only thing it needs is proper unit control and maybe some different AI behaviors when you aren't directly controlling the units (different formations, how far they chase enemies before giving up and returning to where they were, control groups to organise different units, etc).

I do hope they pursue this idea in the future.
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Date Posted: Apr 27, 2016 @ 11:41am
Posts: 6