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Bases don't respawn. Enemies migrate. That means that if you destroy every single spawner in the map natives are no more. However, that's impossible in regular map size settings.
*Savage beasts that do nothing but destroy*
*Savage beasts that do nothing but destroy*
*nests give you alien bits*
If you build new outer layers of walls around the cleared zone, it will stay clear.
Best method is:
1. kill bases along/near your desired new wall route. (I aim for narrow point between lakes)
2. build new wall with full defenses (turrets/power{line]/roboport/radar and repair pack supply and replacement walls (and robots)
3. kill bases along next desired section of wall.. Build..etc
4. Kill all remaining .bases between your new outer walled and defended system and your existing base.
Note. If you are solo, some of the bases you killed will respawn before you can complete a decent sized expansion, so re-visit and make sure every alien is dead between walls.
Late game will require lots of combat drones and MK2 armour fully kitted etc.
I hadn't done the math on that, you're right - at about 260 kph (max train speed), it would take over 7.5 hours to travel 2000km. Yeah, that's more than I bargained for. .____. Maybe we can get a mag lev train or hyperloop in the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=747018414