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Also: you use up too many resources creating belts when train infrastructure is much cheaper. You have to defend the entire length of the belt, (especially in 0.13.x) since biters are much more agressive, whereas train track is generally safe from biter incursions.
Another benefit: you can use trains. Trains are fun!
There are probably CPU use reasons as well, but I don't know the details enough to put that information forward.
As far as slowing down your production -- you just answered your own question -- it's constantly delayed. It takes you 5 minutes to see if there is a problem on the line... you have to out there... then takes 5 minutes for fixed line to get back to the factory.
I would highly recommend trains, especially for end-game... one "compressed belt" is insufficient. I need 4 full-compressed (blue) espress belts for decent rocket production. The thought of producing miles of blue belts is wastefulto say the least!
but, at the end of the day, its your game. if you want to belt in ore from the other side of the map, knock yourself out.
I agree that Trains are fun. I have built a rail network myself and it worked very well. But I dont quite understand the math which explains why you get more throughput with a faster transportation line. Once evrything is up and running the distance should in theory not affect the throughput.
if a problem occurs on a 5 minute belt line it will take 5 minutes until that problem affects the rest of the production since there is alot of belt storage. but it will also take 5 minutes after the problem is fixed until it affects the rest of the production. Why is that system worse than having a 10 second long belt line where it will take 10 seconds until a problem affects the rest of the production and 10 seconds until a fix affects the rest of the production.
Im not saying that having long production lines are a good thing but rather that in theory it should not make a huge difference, If it makes a huge difference I want to know why.
One problem with having long lines is that its more expensive to build.
So, if the traincar is moving, on average, as fast as the transport belt, one traincar is equivilent to 57 belts in parallel.
Now there is the cost in materials to consider, and even a tiny train with one engine and one traincar, and a looped traintrack costs next to nothing compared to the same throughput as belts.
Trains and train tracks are a lot more flexible.
That is the math behind it, but as said before, do what feels best. Cost is only a matter of collecting more resources, ie time.
*edit*
Forgot to add more math :P
Lets pretend the train has a 5 minute round trip, from empty at the factory, to full at the mine/mines/ back to empty at the factory.
One seriously long blue belt withh have a throughput of 40 units of ore per second. 5 minutes throughput is 40*60*5=12000 units.
This is equal to one train engine and 6 train cars. If the train can do 120 km/h at top speed, with 2 minutes of travel and 30 seconds load and 30 second unload time, this is a track of close to 4 kilometer in length, and if every piece of belt is 2 m squared, that is 2000 pieces of belt, if it is all on one straight line. Add more belts if it has to go diagonal.
Math toward the bottom...
Recommended Belt Limit: 500 tiles (used as distance for all maths)
Yellow Belt: 700/min
Blue Belt: 1750/min
Trains: 1500-3000 (Ore vs Plates) per wagon (Speed varies depending on load/unload layout/speed)
Bots: 3000/min requires ~2400 Logistics Bots & 4-5 Roboports
What sorta throughput do you need for your setup :)
The longer the belt the more trains become king.
EDIT: Wow I just realized how inefficent my current base really is. Its only about 4-5 ports long but I pretty much am moving everything except copper/iron plates & ores with the bots :P
At those same 500 tile range (not including Assemblers to make it or inserters to handle loading/unloading on either Belt or train)
Yellow Belt: 1500 Iron Plates
Blue Belt: 10,750 Iron Plates
Train: 2195 Iron Plates, 30 Copper Plate, 250 Rock (Straight Track + 2 engines + 1 Cargo, Dual Engine so it can reverse)
If 700/min throughput of the yellow belt is all you need then your golden. If you need more then the belt price starts to skyrocket those kinds of distances compared to using a train. If you have the Iron fields for it then your choice :)
Edit: And yes I broke the Steel & Engines parts down into their Iron Plates counts for the math.
you will also have to run multiple belts as the game progresses to provide enough ore, so you are going to have to double or triple (or more) the cost of transportation (belt costs).
So if you get to the point where you start doubling your yellow belt lines or extending the distance the cost gap just keeps growing.
i use train for this as well. all my resources go into a station and then allocated where they are needed. the resouces ususally come in from several deposits, so it keeps management a bit cleaner and easier.
Over extreme distances (and I easily run 1500 tile pipelines to fuel my "firebases" flamethrowers. I recommed using the Underground Pipes. The entire underground length is treated like 1 pipe segment so they are less prone to Preasure falloff issues (which is why there are small pumps you can build) over long distances.
But I think most pipes handle 30 fluid/sec at full preseure even if they only show storing 10.
So if I Understand corectly trains get exponentially more efficient than belts the further the distance. due to the fact that cargo wagons have higher throuput than belts as well as a train network is cheaper to build. But you dont want trains for shorter distances because of the onloading and loading aspect
debatable, this one isn't so black and white
if you already have an unloading station setup and track is running fairly close by a deposit, the resource cost to drop a loading station is pretty small. while running belt might be just as easy, it is cleaner and usually easier to just have it come by train and get mixed into the existing distro system then integrating more belts into the system.