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Best Power Armour Mk2 Setup?
Looking for your opinons on the best way to set up PA Mk2 for combat, i wanna try new configs.

(note: my world is fully evolved)
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Showing 1-14 of 14 comments
I use 2 fusion reactors, 2 exoskeletons, and then put in as many shields as will fit. This leaves a couple of small spaces for batteries, which is a good idea because once you take some damage the power drain exceeds the reactors' output by a little, so the batts will allow the shields to recharge at full rate (for a while, at least).
Mazian Jul 3, 2016 @ 12:49am 
3x fusion reactors, 7x mk2 shields, 2x exoskeletons, 2x mk2 batteries, 1x personal roboport

Batteries are only there to tell me when power consumption exceeds production, which is only when the shields are all being recharged simulatenously. Because batteries will be drained before power is reduced to the exoskeletons this gives me early warning when I have to start running away (strategically advance in reverse) before my exoskeletons start losing power and slow down because of power loss.

I tend to wade directly into the center of enemy bases using destroyer capsules and distractor capsules... and it's not a problem to run away quickly so long as I have enough juice to power shield recharge and exoskeletons-- but even with 3x fusion reactors-- I don't have enough power to supply long term needs. So when the batteries are getting low, that's my queue to get out from the center of the enemy base.

(And as far as this strategy working without devestator and distractor capsules-- forgetaboutit.)
johntarmac Jul 3, 2016 @ 3:29am 
It differs depending on playstyle so why don't you try different setups and find what's best for you.
Sistermatic™ Jul 3, 2016 @ 3:53am 
Did some testing today. Finished with 7 Mk II shields, 3 exos (JIC fast retreat), 6 batteries (mk II), roboport, 2 reactors.

Maxed out flame thrower skills, soloed. No capsules, no vehicles. Run into middle of big nest and spin in a circle burning everything. Made 1400 artifacts in one sortie. Only once went below 50%.

I'm happy with it. If I add capsules it'd be even easier.

(0.83 evolve)
Last edited by Sistermatic™; Jul 3, 2016 @ 3:58am
PallyDanaRama Feb 1, 2017 @ 6:40am 
I'm a little late to the party, but I've been running around in the power armor mk 1 with a flamethrower. You really don't need a whole lot to survive when you have the flamethrower. Don't worry about dealing continuous hits. Just aim for their feet and keep moving yours while tossing the occasional spurt of your supersoaker 9000. Honestly, you don't even need capsules. Just two shields, one reactor, and a battery or two. Then pretend you're Han Solo in a Death Star corridor. You can't lose.
still__alive Feb 1, 2017 @ 7:50am 
I saw someone say that you should just build multiple armors and swap them out.

Have not tried this yet but I think doing it this way means batteries won't lose their charge. It would also be faster to switch one piece of armor rather than swapping out the armor pieces.

You could set up an armor for combat (heavy shields), one armor for mobility (exoskeletons), and one for building ( personal roboport).
Last edited by still__alive; Feb 1, 2017 @ 8:04am
Awesomesauce Feb 1, 2017 @ 8:09am 
Expensive, but sounds good.
Mazian Feb 1, 2017 @ 8:11am 
Batteries do not charge while the armor is not equipped.

If you swap armor and the armor you equip has charged batteries, then yes, you should be fine-- but if the armor does not have charged batteries you could be in for some surprises.

I've not played in a bit (just responding to the 6 month necro)-- so I forget about whether batteries keep their charge when you swap the armor out-- but I think they do. (Deserves more testing.)
!?! (Banned) Feb 1, 2017 @ 9:01am 
Using multiple armors is probably just good for the loadout swap.
Nailfoot Feb 1, 2017 @ 9:53am 
Even though ithis is a necro'd thread, I'll still inject my setup.

6 exoskeletons, 2 fusion reactors, 4 shields, and 2 batteries.

The legs are paramount to avoiding massive groups of biters. 4 shields is more than enough. I have done clearing work with only 2 shields. And the batteries are there as a buffer. Everything in Factorio needs a buffer :)
NeoprenePenguin Feb 1, 2017 @ 11:44pm 
I play on peaceful mode so...

Running around: Fusion reactor, 7 exoskeletons, night vision, roboport, and batteries to fill the rest. The 7 exoskeletons are necessary when you have massive amounts of products moving around a huge factory on conveyor belts and slowing the game down.

Laying down large blueprints: 3 fusion reactors, 1 exoskeleton, 7 roboports, NVG, and batteries.

It's not hard to swap between the two setups.
alreedi Feb 2, 2017 @ 9:32am 
5
Originally posted by ☜☢Legenda☢☞:
5

No, 73. Obviously.
Nailfoot Feb 2, 2017 @ 11:34am 
Originally posted by jchardin64:
Originally posted by ☜☢Legenda☢☞:
5

No, 73. Obviously.

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Date Posted: Jul 2, 2016 @ 6:31pm
Posts: 14