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I assumed it is, thanks, but I'm more interested in some of its specifications and features of it. From the developer if possible if nobody else knows. I don't own the game (I've seen many gameplay videos), but I'm planning to buy it when it leaves early access. What amazes me the most is how stable the game is even in early access, much more stable than the Prison Architect which I love very much.
A moderator might comment-- they do seem to have special insights of things going on behind the scenes.
Thank you for the info, I'll check there.
source : https://en.wikipedia.org/wiki/Factorio
Yup, I've downloaded it and I'll try it these days when I'll have enough time, thanks.
Thank you for the info.
Thanks, but I'm not interested in game development right now :P Also I don't like unity as an engine for PC games at all because every unity game that I've played has a very limited options menu (resolution option, graphics: low,med,high, sound options and that's all) and that doesn't belong on PC because on PC I'm used to have a lot of different options for my games. For mobile games I think it's a great starting engine since you don't need that many options on a mobile device. Generally I'm just interested in technology and game engines :)
Yes I agree, but then in my experience most developers who use unity are obviously lazy and don't care much about PC because I've played more than 30 unity games (check my library if you want) and every single one of them had a terrible options menu and problems with key bindings/controller configurations. They also weren't the most stable games and you couldn't do much about it since there are not that many options in the menu and developer console doesn't exist. Unreal engine 4 now blows it out of the way not only by the looks and options, but also by possibilities and versatility on all platforms. Unity is still a great engine for mobile platforms, I don't like it on PC. But let's leave it for now, I don't want this to turn into some general thread about engines.
Then don't write a lengthy bash to an engine because of bad game developers and uninformed misconceptions. You can take Unity pretty far. This is a blogpost I wrote some time ago:
https://enzisoft.wordpress.com/2016/03/09/factorio-in-unity-part-1/
Back to topic, Allegro is used for 2d rendering and collision checks. It has more features, for example a sound library but it's unclear how much is really used. The factorio devs tend to write most of their stuff from scratch. Thing is, allegro is really basic and all the stuff that makes Factorio, Factorio won't be found built-in in any engine.
Where did I bash the engine? I didn't bash it at all, I bashed the lazy way it's being used in PC gaming by the majority of the developers who use it and said that it's the main reason I don't like it on PC. Also I'm not the only one who thinks like that btw. I didn't make my opinion about it by "uninformed misconceptions", I made it with experience with many unity games that I own.
I assumed Factorio is the combination of both, libraries and developer personal tools.
The graphics themselves are 3D models created in Blender, rendered in a 45° angle to match Factorio's isometric view.
Thank you for the information, that's the answer I was looking for.