Factorio

Factorio

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Noliv3 Jun 8, 2016 @ 12:07am
please work on MAP filesizes
i dont care about
----desync
----lags
----bugs

you can all fix that i am sure of it. but PLEASE do something about the map filesize

we all like trains. and huge factoris but doing that i need to see new terrain.
we now play on a 51 MB map file still growing! we have 18 stations and around 100 mining outposts. 80 trains

its not even near our destiny about 200 trains....

but after a desync it takes 1 minutes to rejoin...and if desync continue you wont play for about 10 minutes THATS defently tooo long guys.

shrink the mapsize please!

i have 200 Mbit internetspeed that the 2nd fastet connection you can reach at the moment in germany (400 fastest)



THANKS
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Showing 1-15 of 18 comments
Malderan Jun 8, 2016 @ 12:38am 
yeah i feel the pain of this - in Australia most people have 1Mbit up if they are lucky ... 384Kbit if not ... pushing even a 20MB map file up to the cloud or over multiplayer - painful!
.banana Jun 8, 2016 @ 12:45am 
Set it up on a dedicated server somewhere in a datacenter.
This goes basically for all games, besides turnbased ones like civ.
daniel0674 Jun 8, 2016 @ 1:33am 
A small tip: You can open the save file and remove the replay.dat file without any consequences (except not being able to replay the save), if it exists. That can shrink the map size somewhat.
Noliv3 Jun 8, 2016 @ 12:18pm 
@banana .it is a dedicated server / linux !? please dont state silly answers.. and what do you think changes with a headless server!? nothing the filesize is the same.......

@deniel0674 I opend the save file removed it and startet it and hell yes it was half the size.... but
after the next autosave it is up to the orginal size... ... but a good tip for starter!
jamesc70 Jun 8, 2016 @ 1:30pm 
Unless I'm missing something, 51MB seems extremely small to begin with, especially if you have 100 stations/etc like you mentioned.

My phone on Wifi dl's something like that (guessing from YouTube use) in like 2 seconds, and on my PC something that size is downloaded the instant I click to DL it.

You mentioned desync (hate that term, it's nonsense), etc... are you sure your issues aren't with those things and not the map size?
DuckieMcduck Jun 8, 2016 @ 1:32pm 
This is probably an inherent problem with how the game is designed and I don't see it ever getting tweaked. The player has to load the entire uncovered map before being able to traverse it, regardless of him exploring all the loaded-in area or not.

So he can very well load like 30MB worth of actual mapsize in one sitting but just end up seeing and interacting with like 10% of it. And that's a waste for literally everyone.
Noliv3 Jun 9, 2016 @ 12:00am 
@jamesc70 downloading 50 mb in 2 sec? i dont belive that just calculating that would mean you have your own fiberline. i would be envious ... hihi.

Thats what i was asking for, working on the mapsize today we reached the 180 train 40 stations and 150 mining outposts..
120mb-Mapsize.

and we stoped playing this map its stupidly TOO large!!!
KatherineOfSky Jun 9, 2016 @ 7:05am 
@James -- congratulations on your internet. The download speed is not the problem -- it's the upload speed between players, and the way the data is transferred.

The devs are working on these issues at preset. (You can read more about this in the FFFs).

Also, 50 MB is a pretty large map in Factorio. For comparison, my 70 hour map is only 20 MB.
.banana Jun 9, 2016 @ 3:49pm 
Originally posted by Schmerztrieb:
@banana .it is a dedicated server / linux !? please dont state silly answers.. and what do you think changes with a headless server!? nothing the filesize is the same.......

If you think my answer was silly, ok. Your topic is about filesizes. Transfering files this small, as jamesc70 stated, is not a big deal, thus i thought you are dealing with a server on your homenetwork serving couple of folks, especially because you are braging about your bandwith. (which btw is by far not the "2nd fastest connection" in germany - not even on consumerlevel - especially regarding the upload-bandwith, THAT would be silly)
Last edited by .banana; Jun 9, 2016 @ 3:57pm
Noliv3 Jun 10, 2016 @ 12:03am 
@ banana .... true i am a little bit bragging about my speed..........still it is the 2nd fastest you can own in germany if you dont trust me go check yourself. im not here to argue about the speed in any ways ......so please go somewhere else and do your offtopic stuff there please.
----------
and yeah 50 mb is not much thats true if you have to download it once okay twice is okay to maybe 3 times... but you start to hate it if you have 5-6 players waiting , waiting, waiting , waiting

we reached 162 mb mapsize today and stoped playing the game... i hope 0.13 will solve some errors. if any of you have some trick to reduce mapsize please help.
.-.. but dont talk about offtopic thanks.-.. *smile@banana*
See what id love to see happen is something like this

Any server that runs a map runs 2 processes

1 the game world
2 a seperate clone where people connect to first

Anyone who connects to your server connects to 2 to download the world then after that is done connects to 1 and any changes get synced up

Combine this with the ability to only load certain area's instead of the entire map every time and a lot of issues that a lot of us have on maps that are big will go away

I was playing with a group of 16 at one point with a few mods 200+mb big map 4 weeks of content when we reached the point where there was to much data being send between everyone to keep it all synced up and thus desync after desync




Now an other thing they could do is that you take the idea above but make it so that data is only send to you from your surrounding and a small area around you and everything else is just static(for clients only of course) and new data is only send of an area if a person comes near it and any changes have happaned in between now and the last visit

That way a server would 1 take up less bandwith overall 2 increase stability 3 allow people with worse connections to play on big maps without desyncs 4 if someone desyncs only they will be effected as upon reconnect they connect to process 2 and then sync local area only upon entering resulting in like a 1-2 second pause on reentry instead of 5 minutes

Also i have posted a suggestion like this before on the factorio forums incase someone feels this sounds a bit familiar
MagicHp Jun 10, 2016 @ 6:05am 
Originally posted by Schmerztrieb:
@ banana .... true i am a little bit bragging about my speed..........still it is the 2nd fastest you can own in germany if you dont trust me go check yourself. im not here to argue about the speed in any ways ......so please go somewhere else and do your offtopic stuff there please.
----------
and yeah 50 mb is not much thats true if you have to download it once okay twice is okay to maybe 3 times... but you start to hate it if you have 5-6 players waiting , waiting, waiting , waiting

we reached 162 mb mapsize today and stoped playing the game... i hope 0.13 will solve some errors. if any of you have some trick to reduce mapsize please help.
.-.. but dont talk about offtopic thanks.-.. *smile@banana*

In his first answer, he is telling you to put your server on a datacenter (or equivalent) so that it is not your upload speed that matters but the one from that datacenter. That way, you could download at full speed meaning with a 200 Mbits it would take less than 10 seconds to download those 162 MB. His answer was nowhere near "silly" and one of the best you had in this thread, along with the "remove replay.dat".



Oh, and 400Mbits here, you should only brag when you can ;)

Noliv3 Jun 10, 2016 @ 11:46am 
mein gott gibt es denn immer nur streitsuchende user? hab ich doch geschrieben das ich nur 200 mbit leitung besitze und das nicht die schnellste ist? und es in diesem thema überhaupt nicht um die leitung gehen sollte sondern um die map größe? aber ne das muss man ja nun voll ausdiskutieren....?!

MAPGRÖßE !!

hat jemand einige vorschläge dazu vielleicht!?


@deniel0674 thanks again mate it always help a lot at the beginning of the day.

@⎛⎝๖ۣۜÐÆ ๖ۣۜTigar⎠⎞ i like your answer it it the only one trying to do something.
daniel0674 Jun 10, 2016 @ 1:08pm 
Originally posted by daniel0674:
A small tip: You can open the save file and remove the replay.dat file without any consequences (except not being able to replay the save), if it exists. That can shrink the map size somewhat.
To extend that a little:
0.13 will also add a console command to disable the replay.dat saving permanently for a savegame.
You can work around this right now by adding any simple mod to the savegame, saving it, then removing the mod and saving it again. Factorio will then never create a replay.dat for that save anymore.
UnderTow Jun 10, 2016 @ 4:18pm 
lol thought this was a dumb thing to complain about.. but then it all made sense in the end...
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Date Posted: Jun 8, 2016 @ 12:07am
Posts: 18