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The long answer is that are over-using active provider chests. I would suggest carefuly evaluating if they are really needed, and replacing them with passive providers when you find out they are not needed.
Once you have fixed your logistics network, you just have to plop down a storage chest somewhere and trash items will automatically be inserted into your production lines at the appropriate place.
The problem with the 'correct way' is that you can only filter 5 items per smart inserter. You can only put 4 smart inserters around a single storage chest, and therefore you can only filter 20 items maximum.
Because of the vaguaries of storage chests and the logistics network, it is impossible to guarantee that your storage chest will only get the 20 items you want sorted out of that specific chest.
Conclusion:
What you want done is not really possible without preventing the usage of provider chests for the items you want sorted, which effectively breaks the logistic provider network. So unless you're willing to sacrifice that feature, it's not possible to do what you want (at present.)
However, there are mods that give you chests that are larger footprint (2x2 and larger chests), and these could have more inserters filtering contents out-- but I think those same mods also increase the number of items that can be filtered, and so ultimately they're not really a solution unless you turn on only the chests themselves (and even then, I think the number of entities in the game exceed 40-- which would be the result of a 2x2x2x5 mathematical calculation.)
For putting items on the main bus just use requester chests. No need to filter anything with smart inserters.
I definitely agree with the sentiment though. I wish items from trash slots or active provider chests would be reallocated to their Passive Providers (if existing), and THEN put into Storage if there is no other room.
I often like to grab stuff right from my local chests for building, (without configuring my character requester slots), so it would be handy if items went back to their proper chests.
Also, top-level items, like Tanks or Chemical plants will never be requested by other assemblers, and so should go back to the provider chest.
You need LOGISTICS robots to ferry trash.
Please note that you're the one that interpreted 'provider' to mean 'active provider'-- there are two types of providers. Passive and Active. Of course use of Active Provider would be non-sense, therefore it should seem more reasonable to interpret it as Passive.
Please don't put words in other people's mouths, it's unsanitary and unpleasant.
I accept your addition that logistics storage chests could be used in place of passive provider chests.
Carefulrogue was partially correct:
Construction Robots are required to ferry anything in a container that is being deconstructed; If you deconstruct a Logistics Storage Chest, and all of its contents need to be moved to another chest, it will be Construction Robots that perform the labor.
Logistics Robots are used for ferrying anything between containers and between containers and players. (Not construction related.)
You are correct. I interpreted the other poster to mean "using Trash Slots", but after rereading the post it is ambiguous, and could mean "deconstructing".
And, if we give him the benefit of the doubt, he is at least partially correct.
Is this clearer?
Everytime i have a single small electric pole or ores it would automatically put them into trash slots. Would be awesome to have.