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It's kind of impossible not to pollute... sure, you can minimize your pollution but virtually every entity in the factory creates pollution.
And an option where biters only evovle in bases touched by pollution.. So far away nests don't get massive biters and such as soon as your close nests do.. This would change the alien management from, the sooner you deal with them the easier they are.. but if you ignore them they get stronger.. I think I'd like this more then peaceful..
I have yet to see large attacks because I'm constantly clearing nests as I expand outwards only a few of them get touched by polution before I or my friend destroys them. Yesterday we got up to tanks and well... its a party lol. Can't wait to see power armor/exo skeletons.
Well, it depends on how you play the game. I play because I enjoy the process, and designing different layouts, etc. I think I've "completed" at least 7 factories/saves or so.
I've noticed that some people play games to "win", and then they never play again. To me, Factorio is not a game about winning -- it's about possibilities and trying new things.
My favorite challenge, is to literally limit or heavily reduce spawning/generated resources while increasing the difficulty and size of enemy bases, terran segmentation, and minor map modding to patch up large unsync'd parts of the map (ie untraversable parts of the map) Its the greatest thing ever. After than i just go to town. A real challenge on vanilla is low on all resources and very small supplies, and then to make the enemies highly aggressive and increase their size, and then it becomes a race for weapon supremecy while sidlining automation for resource harvestiong coupled with keeping a small pollution imprint. Its a fun challenge and can take up to 28hours to beat in my best solo run through regarding free play challenge mode(s)