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...and yeah, the map is not infinite, but more than big enough.
while the edges are reachable - the map is functionally infinite for anyone actually playing the game - just not for those playing a different game where the objective is to reach the edge of the map :-)
interesting to know that it would take 30TB for just an empty, ore-less, factory-less map
but definitely, once the processing power and memory is available to actually hold a full populated map - it would be interesting to see how long it would take an automated factory builder like Grey Goo to fill it
also - that 6.5 hours figure struck me as interesting - since it racks up to just over 24 hours to travel around the full border - and at 1000mph that'll take you around the equator - believable speed for a nuclear powered train in a sci fi game :-)
so if we take the equator as the distance of the border of the max map - that makes it a square 10,000 km along each side - which gives it a surface area of 100 million square kilometers
not bad compared to the Earth's 500 million
although actually i just checked, and one tile is meant to be 1 square meter - which make it "only" 4 million square km - so just the size of India then :-)
also at 6.5 hours to travel 2000km, that gives the train a very respectable 300kmh speed, just a shade under 200mph
simply put - it's a freaking enormous map size
and actually i just looked on the wiki to see how many seeds there can be - and it confirms that the map is 2000km squared (EDIT: ok that's not how you say 2000km along each side of the square, but that's what i meant lol) - as well as proving that i wasted a bunch of time repeating what has already been said and done many times before lol :-)
but i enjoyed it :-)
couldn't find the range of the seed though - but it is also interesting to note that each seed can then be customised by the settings
so probably several billion or more maps the size of India
nice :-)
if you're willing to go Nexusmods; DSP does have mods, mainly to get an even bigger galaxy though from what I've heard 256 systems is the max so far... though that would make between 768 and 1280 different planets... there's no way you're going to use all that space before your rig melts down.... on the plus side it does make it easier to find Tidally locked planets I guess....
Not infinite by a mile... I was easily able to build a factory that tapped all the nodes to max capacity and that's definitely the bottleneck for Satisfactory... you can only build a single mine on a node; if you want more resources than that you will need to do it by hand via the mining drones which is extremely tedious and defeats the whole purpose of having a big factory.
How about no? Not theoretically infinite, not even practically infinite.
That (lame) game has a hand built world.
"Satisfactory takes place on a single world (or "map"). The map is hand-crafted and features no procedural generation.[1] The World size is 47.1 km2 (or 7.972 km x 6.8 km)."
- Don't know exact size of this feature. :)
- I don't know if the resources are being renewed again or is it an infinity in the sense of the map...
I should have said ones that I played before on Windows, different experience on Linux recently.
I personally like comparing games with the same concept, no matter the map is hand-crafted or not.
https://store.steampowered.com/app/391730/Crash