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First is the "normal" way. Build walls around your territory and defend them. Like most things in Factorio, building long walls and walling off large amounts of territory takes forever at first but once you get good at it it goes pretty fast. Get a flamethrower, a combat shotgun, and power armor with some shields and you can kill even the big biter nests quickly. Load your supplies on a train (Mine has 5 wagons. I call it the "Base-On-A-Train" and I use it to build everything) and wall off the territory you want. Make sure to drop radars in your interior so you don't miss any enterprising biters that establish nests behind you. Use water to your advantage - defending a long wall is resource intensive and requires many stops for your perimeter train (I prefer to limit my roboport networks to a chain of 9, with the train stop at the one in the center.)
http://steamcommunity.com/sharedfiles/filedetails/?id=773777260
The second way is to game Factorio's map generation mechanics. The world only exists 3 chunks beyond what you've explored or polluted. If you have your biter settings low enough, the initial bases will be spread widely. So what you can do is save your game, explore until you find a biter nest, then reload your game before you explored. As long as the edge of what you've explored (or polluted) is at least 3 chunks away from the nest you won't spawn it and hence they won't expand.
No, the map is infinite (effectively).
And to the OP, you should try building perimeter walls with flamethrower turrets mixed in with your regular/laser turrets. It makes biter attacks SO MUCH more entertaining...
Of course, you have to fuel the flamers, which uses some of your precious crude/light/heavy oil, but ohhh the pleasure just watching a good ol' Biter Barbecue! :-D
http://steamcommunity.com/sharedfiles/filedetails/?id=774153006
Blue print a section of double wall, with large power pole each end, 1 laser each end.
Then you just create zones and clear it out section by section.
Even though I had used blue prints to move and expand my base early on
For some strange reason I kept doing walls by hand for ages.
Probably cause I no sleep for 2 weeks after buying this game.
If they never did this, they'd be a very static enemy. If you eliminated all nests within a mile of your base, you'd never be attacked again. And never having to fend off biters is boring.
It's not done to make alien artifacts renewable (ore isn't), it's done for gameplay purposes.
Using the debug menu option "Show_enemy_expansion_canidade_chunks" allows you to see what chunks they are currently expanding to. I can't proof this but the game likes placing it near the original nest. You can try this by spawning a biter spawner in a no biter world. Biters are then taken from the nearest nest having enough units to build a decent sized nest.
I don't know why I'm into this technical stuff but I guess it's the same reason I play factorio ^^