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On something like mining drills either efficiency or speed
For jumpjacks under 1% use speed modules
For assemblers of basic resources and smelters use speed
I pretty much use speed modules in everything I can in my worlds but I play in peaceful mode
I hardly ever use productivity, as I like having low pollution and power, both of which productivity modules add exponentially. Not only does the power consumption go up (causing it to make more pollution) but it also multiplies the now-increased pollution by another amount. And unless you are short on a particular material, productivity modules are worthless compared to speed, as the production bonus does not compensate for the speed loss it gives to the product. You'd have to compensate for it with speed, at which point why not just use speed modules entirely for faster item production?
In all, it's conditional. I suppose productivity in some low level mass products (copper wires, gears) can come in handy. Speed in those machines eventually can lock up from making too much at once, or being unable to provide the raw materials to it fast enough (gears).
To get the speed back up again (Productivity kills speed), I use beacons. This makes my investment in modules go further. Speed III is also great for depleted oil wells.
Rocket Control Units are tricky because blue circuits are considered an 'intermediary' part (you can use productivity), but Speed 1 modules are not, so it's harder to match your outputs.
Personally, I use PMs for oil-based production (refineries, cracking plants, sulfur, acid and plastic) with SMs in beacons around them, and EMs in my furnaces. Productivity modules are a godsend for your rocket silo as well!.
If you have the production capacity, EMs are also great in miners to cut down on the pollution which all-too-frequently triggers biter attacks.
That may be true however If I tried to make level 3 modules it would make them very slowly and i would just build my factory faster than I make modules. So the production wouldnt keep up so alot there wouldnt be enough modules for evrything.
yeah I think so too however i may be producing enough copper and iron plates Im certainly lacking in green circuits which is the next thing I will expand.
but I dont know if I should just skip efficiency modules and just produce speed and production since I dont find efficiency usefull. I can allways kill biters and expand my solar farm. energy consumption is not really an issue.