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As for pollution and attacks, is the pollution hitting the biters coming from your base, or residual leftover from the forest burning? If the latter, it should eventually be absorbed and you will get back to your baseline level of pollution, which should get you back to little or now biter attacks (hopefully).
If you do find the tree mod, PLEASE tell me the name.
Why not just search http://mods.factorio.com?
I would recommend the following, and remember that it is _very_ easy to disable or uninstall them again, as you can do it from the "Mods" menu within the game itself:
Blueprint string and/or Killrogg's Blueprint Master (allows sharing of blueprints between games or players)
FARL (Fully Automated Rail Layer) which makes building a long-distance rail transport network unbelievably easier (mostly because you don't have to either burn down large swathes of your map or wear out your poor old rail blueprints). You can build a resource network that takes minutes to drive across in a locomotive!
RSO (Resource Spawner Overhaul) replaces the "vanilla" resource generator in the game with bigger/richer deposits that are further away from your start point. A major player issue with larger bases has been that you can spend 10 or 20 minutes setting up a remote outpost for mining, but have to tear it down a fewhours later because it has run dry. RSO addresses this, and makes deposits last longer the further out you are, which encourages sprawling transport layouts.
Rail Tanker (optional) is something that the mods have said should be released within the game in 0.15 or 0.16. This simply allows you to transport fluids (usually crude oil) by train instead of using those pesky barrels :-) This one falls into the "nice to have" category, but I like it as it allows me to concentrate on other matters(such as figuring out circuit network doohickeys).
Please, try them - they will enhance your Factorio experience :-). There are plenty of others but, as I said, I tend to shy away from mods in general. The forums are a good place to look for information on specific mods, but they can help to iron out some of the issues that you experience, especially once you have "completed" the game a few times in vanilla.
http://steamcommunity.com/sharedfiles/filedetails/?id=769910393
http://steamcommunity.com/sharedfiles/filedetails/?id=769910725
http://steamcommunity.com/sharedfiles/filedetails/?id=769911377
http://steamcommunity.com/sharedfiles/filedetails/?id=769911993
http://steamcommunity.com/sharedfiles/filedetails/?id=769912303
This is Toxic Jungle mod with trees set to 100% density, I just wanted to see what would happen. Basically my GTX1080 was running Factorio at 2-3 FPS. I hit 1 FPS at the final one when I zoomed out to the max.
On a more serious note - there are mods for replanting trees, but if you're not into mods then you can either use console commands to spawn patches of forest (which will disable achievements) or start over.
Of course, you can just do what I would do - set up a defensive line and shoot anything that approaches you. Easy peasy.
Edit: It's called "Hardy Fire Resistant Bush" on the mod portal.
Anyway, how would I check if it's the residue of the burning forest that angered them?
P.S, the first time I loaded in it gave me the pollution triggered achievment before they attacked, but I thought the burned forest was a glitch so I reloaded a few times to no avail but now I don't have the achievement with them still attacking