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Solar Panels: (Note that batteries are not needed -- they are there for something further down that assembly line).
http://steamcommunity.com/sharedfiles/filedetails/?id=767446702
Accumulators:
http://steamcommunity.com/sharedfiles/filedetails/?id=767447371
Each of these assemblies is easily expandable to quite a few machines, since the products take so long to create.
In this factory, the products are all on a conveyor belt, dropped into a passive provider; the amount stored is controlled by tapping into the logistics network and limiting the inserter.
However, you can also put chests between machines if you prefer.
For accumulators alone, you would need a refinery to process crude oil, chem plants to crack heavy and light oil, make sulfur, sulfuric acid, and batteries, possibly a steam engine to dispose of any excess products. Then you'd need an ore line feeding a furnace to make your iron and copper plates.
I would highly recommend going with a main bus design that has all these intermediate products already on the line. They are much more expansion-friendly.
Thank you.
Please check out my guide -- it will (hopefully) give you a good idea of how to build a main bus structure in your factory:
http://steamcommunity.com/sharedfiles/filedetails/?id=754378586
It's a very good guide :) Good kitty.
LOL, thanks. Glad it has given you some inspiration!
Most of the Factorio community uses a main bus design specifically because it makes further assemblies very easy to line up, as well as adding more production to the bus itself.
Newer players tend to play in a spaghetti-like fashion.
The upsides of spaghetti factories are that they look really cool! Also, the speedrunners use them since they can conserve resources by making exact ratios for things they are producing.
Man Bus designs tend to be more forgiving and allow overflow from lanes, etc.
Some people also modularize their production and use trains to cart it around.
Those are the main variations, I think.
I taken the main bus design and compacted it a bit. It's only a prototype and has a few flaws I need to deal with as I have come across a few issues but by using combinators and 1 belt system for everything but iron and copper plates, I have a nice linear system setup
Pros
1) It's very easy to setup and clone
2) It's limitless in expandability
3) It uses less 'buses' than a traditional main bus in that it uses 3 belts, 1 for iron plates, 1 for copper plates and 1 for everything else
4) It uses 'buffer chests' only to contol when items are needed. Production is turned off when items are not needed and you have xx amount in storage. For requesting chests, I stop requesting products when 50 items are in a chest and for producing chests, I keep mybe 2 slots worth of items so the asssembly can catch up with demands. This can be modified as you need.
5) It's designed to support up to 4 items needed for production so it's ready for late game products
Cons
1) Can get bottlenecked without a overflow system in place to keep the line moving (another buffer chest for temp overflow)
2) Gears and green circuits will quickly flood your system. This might need a seperate belt??
3) It uses buffer chests :) But these are only temporary, just like in real life, warehouses.
4) Have not designed a large mega base to test it with
https://i.imgsafe.org/459c8a4034.png
Tell me how many rockets per minute you can launch with that setup! ;-)