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Finally, you might want to look up factorioprints.com and the many YouTube tutorials.
I really appreciate the offers, but I feel like downloading Factorio blueprints would ruin a good bit of the fun for me. I love trying to strategize the best way to build a factory, I just get annoyed when I have to repeatedly overhaul my design in a single playthrough. I might run through the wiki later. Thanks for the help!
https://www.reddit.com/r/factorio/comments/753xha/continuous_production_flowchart/
There are various tools, both outside of the game, and inside it (FNEI and Helmod mods being the most used ones) that allow you to view recipes and to plan how much of each you need, but everything on a single place I don't think I know about it (mostly because it would probably end up being a massive mess when ratios come into account).
Do note that using mods disable steam achievements for that save, if you are giving value to those being in your steam profile/library.
For the outside websites:
https://doomeer.com/factorio
https://www.factorio-item-browser.com/
With that out of the way, you can skip what comes after this if you are not interested in it as it is not directly about your question.
For me, a pretty big part of why factorio is a good game is because it lets you design your own factory.
Making "barely functionnal" designs, refining them as you learn more about the game, the recipes, the technologies and the ratios is an integral part of the game.
I understand that not everyone enjoys tearing their base over 10 times just because "something wasn't quite right with the previous design", but it is much more satisfying when you finally get a design that you can put in your blueprint book and be happy knowing it works just as intended.
Also using a main bus pretty much eliminates total redesigns.
I like to use trains to move stuff around so the worst case is I have to redesign the whole assembler or smelter array.
https://steamcommunity.com/sharedfiles/filedetails/?id=754378586
Another think that has already been mentioned but that I want to stress again is Base Layout. For having a wel designed factory, Centralisation and Modularisation are two of the biggest Keywords.
One particular design choice that can help you achieve a more structured factory design is the usage of the so called "Cityblock" Paradigm.
Cityblocks are fixed size tiles of land, usually between 4x4 to 6x6 Big Power Pole whide . Always separated by a Concrete/Stone Path (The width of which is preference but for starters I recommend 4 tiles wide and 2 tiles space between path and power poles).
The point behind these blocks is that you try and contain certain functions of your factory within one Block, i.e. you got a block that is entirely dedicated to green circuits or science.
It also promotes the usage of a centralised location for high demand belted item transfer, also called a "Main BUS" or "Backbone". This terms originate in computer science and basicly describe a large main line of data transfer, im our case of items, with multiple Inputs and outputs. For the sake of simplicity in factorio the MainBUS or Backbone runs in one direction either vertically or horizontal and all your factories bridge off of it.
The article to how to make a MainBUS or Backbone has already been linked above.
Using Cityblocks, you can usually dedicate an entire line of blocks just for this one major piece of organisation and have your producers and consumers to either side of the bus in their dedicated Blocks. This will leave you with a clean, almost circuitboard like looking, easily expandable factory you can definitly reach a rocket with.
Additionally, there is modularisation. Every recipe in the game has a certain ratio of Input to output. For example Green circuits have an assembler ratio of 3:2. As you need 3 Wire Assemblers to perfectly feed 2 Circuit assemblers. This setup can then be mirrored and stacked vertically or horizontally, depending on your preference, and will provide you with easily expandable production.
If youd like to not play the game with a Calculator on hand for every part of your factory, Id also recommend the "Actual Crafting Time" mod. A great and simple QoL mod that lets you see the I/O rates of a machine when its opened and has a recipe set, giving you the ability to scale up the number of machines in the calculation with button presses so you can see the exact ratios.
Hope this helps you and good luck out there Engineer!