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It definitely takes a while at first but after a few hours you will start making full use of multiple toolbars at once, switching between them with keyboard shortcuts without even thinking about it.
The only mod that I found that could help with the whole duplicates shortcuts is this:
https://mods.factorio.com/mod/toolbarhotkeys
It's not exactly a perfect solution but it could help you in assigning and removing shortcuts.
(That being said, if your problem comes from dragging and dropping things without really thinking about it, a solution that revolves around hotkeys might not be the most suited because it sounds like you are using your mouse for everything instead of hotkeys).
I have to be honest I personally always made minimal use of the toolbar anyways because I use the Pipette feature most of the time. And if not I usually pick the item once from inventory and use Pipette from there.
I am only really starting to use the toolbar but still Pipette works better for me :D
Also in 0.16 your toolbar also could get messed up when you IE ran out of belt and picked up some inserters. The inserters would take the place of the belt unless you filtered the toolbar slot for belts only. Which was an additional click needed to set it up as compared to 0.17.
Freeing a slot in 0.17 is also one click less, as the slot is immediately freed as soon as you press MMB on it. In 0.16 if you had it filtered, you needed an extra click to take the item out and another one to place it in another slot.
Also the option of dragging and dropping shortcuts without duplication, something I would like at least.
The new system surely has space for improvement and moving the shortcuts does sound like a good one.
There was no need to remove new items appearing in the toolbar, it could have been a toggle.
There was no need to remove items vanishing from the toolbar once used, it could have been a toggle.
Icon duplication could have been a toggle.
Those are the only things that matter, the fact the old toolbar was a second inventory? Irrelevant. No one would notice once it was gone since it would appear functionally the same only now with new options.
It would have looked like they were giving us new things rather than taking away, instead they flubbed it and upset a chunk of the player base all in the name of code purity.
Such a waste of goodwill.
You want the developers to completely revamp the new hotbar because YOU are too lazy to learn the new one???
All 0.17 has changed is that you are now required to learn about filters, which the players obviously resent because their way of doing things "just works".
Just like my mom resents being told about the ctrl-c shortcut because clicking on "Edit" and then clicking on "Copy" "just works". While wasting 10x more time.
And a revamp isn't necessary, heck what I suggested could probably be modded in if the UI is malleable enough, I could be wrong I know nothing about mods or coding so take this with a pinch of salt.
but...
Is it really that hard to have a crafted items icon automatically appear in the first available quickbar slot if it isn't already on the bar?
Is it really that hard to have it vanish once it’s no longer in the inventory?
You moan about others being resistant to change but why are you so resistant to the idea of choice? Of letting people play the way they feel comfortable because the new system “just works” for you?
(Also, it would be so nice if there was a shortcut that directly ordered the crafting of an item on the hotbar, it would make the new filters that much better, but maybe it is asking too much)
Basically, it's probably not "hard" to implement that (besides the usual every-feature-you-add-you-have-to-support-until-forever), but it goes directly against half of their design goals for the quickbar. Not having the features you propose to put back was the entire motivation[www.factorio.com] behind the revamp.
BTW, having an item "vanish once it’s no longer in the inventory", would also mean that the new feature of ghost-placing quickbar items you no longer have is now useless.
All in all, without a significant proportion of the player base voicing their displeasure, I don't see them reimplementing those. And so far, there seems to be more people liking it then disliking it.
Items constantly ending up somewhere you dont want them especially if you dont manually filter your slots. One wondering where those machines one crafted just went. And so on.
Unfiltered slots were the sole reason I just simply abandoned the use of the toolbar as a whole and started to use the Pipette Tool almost exclusively so Id not have to mess with where the F my items are.
Now the toolbar is actually usefull instead of being a major piece of bull to deal with. And really there isnt any more extra workload added. Now we have 10 toolbars for free and no longer randomly lose stuff.
The biggest problem in bringing unfiltered slots back is that we now have 10 toolbars of which only two are ever displayed. So you would practically be asking to lose items on your toolbar even harder if they end up being put onto a toolbar that you currently dont have displayed. And I doubt you want that to happen.