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"Squeak Through" allows you to walk through pipes and allows to walk between solar panels, chests and many other buildings.
https://mods.factorio.com/mod/Squeak%20Through
"Even Distribution" might be something to consider. it helps with early game where you manually load up smelters. it is also still handy later on so its not only for early game.
https://mods.factorio.com/mod/even-distribution
"VehicleSnap" not really needed but it makes driving in straight lines easier.
https://mods.factorio.com/mod/VehicleSnap
there might be more nice mods to have but those are the main ones i always use.
There are a couple of mods that add more advanced combinators, and the Circuitissimo allows you to miniaturise your combinator fields.
https://mods.factorio.com/mod/helmod - helps to plan large production chains / big factories.
https://mods.factorio.com/mod/bobinserters - lets you customize each inserter, (doesnt require rest of Bobs mods).
https://mods.factorio.com/mod/CopyPasteModules
https://mods.factorio.com/mod/ChunkyChunks
https://mods.factorio.com/mod/SchallRadarAlignment
https://mods.factorio.com/mod/EvoGUI
https://mods.factorio.com/mod/SchallRailwayController - for trains
https://mods.factorio.com/mod/rso-mod
I appreciate the list, though!
https://mods.factorio.com/mod/WaterWell I hate how some items need water to be made. I build to a large rail grid, so having to plan for water sources drives me insane. I prefer to build these (slightly) cheaty items that generate a ton of water quickly. They use power, so I have ran into supply issues when power browns out, but that's a trade-off I am fine with.
https://mods.factorio.com/mod/Fill4Me Turrets rushing biter nests is the only way to handle large nests before you get large armors. This mod lets you automate how much ammo is placed into turrets when placed, letting you drop a big group of turrets to kill nests for you at less ammo cost than if you did it by hand.
https://mods.factorio.com/mod/VehicleGrid I like the idea of placing grids into my vehicles, but I hate that only end-game spidertron gets this. I'd hoped that by putting power into the grid, I could bypass the need for fuels in trains/cars, but it doesn't work that way. I use this mod very little now that I use "Spidertron Tiers" mod that lets me get early spidertrons with grids.
https://mods.factorio.com/mod/Updated_Construction_Drones I don't think I could stand a vanilla game without some kind of auto-builder mod. I tried nano, but it seems to eat ammo way too fast, and REQUIRES you to equip that instead of a gun. Drones are great. They are kinda cheaty as well (use no power), but their ground-based travel makes tight construction projects more of a balancing act. But not having to build anything manually from the start of a game is just so *chefs kiss*
"... a small mod that parses a blueprint and put landfill tiles under entities and tiles in your blueprint, but ONLY where needed to build your blueprint. "
Useful if you play on map with big amount of water (big seas).
No, you can continue playing after that - depends on which challenge you impose on yourself :) You can also research "infinite technologies" etc