Factorio

Factorio

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Z0MBE Jul 29, 2022 @ 9:52am
maximizing production by slowing it down ???
I have a row of assemblers doing the same task - in the end only most of the assemblers can produce - is it pointless or bad to slow down inputs just enough to make it so all production is maximized?

Im using a mod that specifically makes it necessary to block out inputs --- reaction kettle will push fluid to another next to it, etc the thing is that it can't push the fluid through the entire thing and only gets half way through (so like 8 (or way higher) reaction kettles connected to eachother *inclusing heat and fluid input on right side and bottom or up - bottom or up use 1 fluid, right uses another = output on left side - The bottom up fluid throughput isn't fast enough for full production.
Last edited by Z0MBE; Jul 29, 2022 @ 3:10pm
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Showing 1-13 of 13 comments
PunCrathod Jul 29, 2022 @ 10:11am 
Instead of slowing down why not just produce more of the input materials?
Galileus Jul 29, 2022 @ 10:30am 
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
is it pointless or bad to slow down inputs just enough to make it so all production is maximized?

It is pointless - it will not increase the productivity at all. Worse yet,it won't even make more assemblers produce. If you cut inputs. less assemblers will produce, not more. You would need to scale down outputs by creating artificial bottlenecks or improve inputs.

The whole question is bad though. Is it bad? Maybe, maybe not. Do you need more output? Is it hurting you? Is the loss of efficiency noticeable? If it leads to more bottlenecks down the line, yeah, it's bad. If it doesn't... well, can the extra assemblers work as a buffer in asymmetric production cycle, e.g. if inputs come by train and are not always flowing? And so on, et cetera.
knighttemplar1960 Jul 29, 2022 @ 1:00pm 
You can increase production while slowing down processing by using productivity modules. The machines that accept productivity modules give you free products while slowing down processing time at the cost of a great deal of power.

To answer the original question, in a game about automation and expansion, slowing things down is generally counter productive.

Every time you reach a bottle neck the solution is to increase production.
AlexMBrennan Jul 29, 2022 @ 1:35pm 
Im using a mod that specifically makes it necessary to block out inputs
Could you maybe consider sharing the name of this super secret mod with us?

A quick google search only turned up the heat processing mod but that's not available for the current stable build so you are presumably using something else?
Z0MBE Jul 29, 2022 @ 3:06pm 
Originally posted by AlexMBrennan:
Im using a mod that specifically makes it necessary to block out inputs
Could you maybe consider sharing the name of this super secret mod with us?

A quick google search only turned up the heat processing mod but that's not available for the current stable build so you are presumably using something else?
Im not using the current stable build, and correct, it is that mod.
Last edited by Z0MBE; Jul 29, 2022 @ 3:09pm
Z0MBE Jul 29, 2022 @ 3:12pm 
Originally posted by knighttemplar1960:
You can increase production while slowing down processing by using productivity modules. The machines that accept productivity modules give you free products while slowing down processing time at the cost of a great deal of power.

To answer the original question, in a game about automation and expansion, slowing things down is generally counter productive.

Every time you reach a bottle neck the solution is to increase production.
except for this time where it's just about pipe throughput - if I had a mod that increased fluid throughput I would just enable it and it would solve my issue. I have *30k heavy oil barrels* at a time that need to be processed so it's definitely not the amount.
knighttemplar1960 Jul 29, 2022 @ 3:27pm 
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
Originally posted by knighttemplar1960:
You can increase production while slowing down processing by using productivity modules. The machines that accept productivity modules give you free products while slowing down processing time at the cost of a great deal of power.

To answer the original question, in a game about automation and expansion, slowing things down is generally counter productive.

Every time you reach a bottle neck the solution is to increase production.
except for this time where it's just about pipe throughput - if I had a mod that increased fluid throughput I would just enable it and it would solve my issue. I have *30k heavy oil barrels* at a time that need to be processed so it's definitely not the amount.
If you are using barrels instead of pipes that's part of your slow down.

When you run into a situation where fluid through put is the problem you build another set of machines that uses the fluid.
Z0MBE Jul 29, 2022 @ 3:48pm 
Originally posted by knighttemplar1960:
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
If you are using barrels instead of pipes that's part of your slow down.
Look my man, I have like every mod in the book to defeat the things you keep refrencing, I just want to know if I should worry about throughput instead of what gets produced because im limited by the belt or pipe *requesters don't let you request and view :(

When you run into a situation where fluid through put is the problem you build another set of machines that uses the fluid. [/quote]
I've done this and it's solved my issue. I don't really have an issue im just asking a generalized question about if distribution is greater than necessary production.
Last edited by Z0MBE; Jul 29, 2022 @ 3:49pm
Nonotorious Jul 29, 2022 @ 4:32pm 
You won't increase anything by slowing anything down, the answer is always a bigger buffer, more inserters or more materials. If you are using barrels i would advise using bots to deliver to a requester since that's the fastest way to deliver a material since bots don't prevent other bots from delivering an item to the same box at the same time.
fractalgem Jul 29, 2022 @ 5:18pm 
Sounds kinda like your problem is a BYPRODUCT clogging things up. The solution to a BYPRODUCT is to have more processing or voiding for the byproduct; or, if its like pyanadon's where there's a million different ways to get the same thing, to consider using a different, likely more complicated processing chain that doesn't have that byproduct but has a different byproduct instead, and then to use some sort of convoluted circuitry to control how much is going to which processing setup depending on how much of the byproduct you have.


...Your description of your problem is still very confusing, regardless.
Last edited by fractalgem; Jul 29, 2022 @ 5:29pm
knighttemplar1960 Jul 29, 2022 @ 7:47pm 
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
Originally posted by knighttemplar1960:
If you are using barrels instead of pipes that's part of your slow down.
Look my man, I have like every mod in the book to defeat the things you keep refrencing, I just want to know if I should worry about throughput instead of what gets produced because im limited by the belt or pipe *requesters don't let you request and view :(

When you run into a situation where fluid through put is the problem you build another set of machines that uses the fluid.
I've done this and it's solved my issue. I don't really have an issue im just asking a generalized question about if distribution is greater than necessary production.
It doesn't matter what mods you have installed. The bottom line is always:

Are you producing enough end product?
If no, are you providing enough input?
if yes, is your product flow the problem?
if no, build more machines for that input.
if yes, build a new set of machines with a new source of input.

Its like economics without any numbers. You can't increase your economy by slowing down production. When you do your economy stalls or collapses until you do increase production.
Last edited by knighttemplar1960; Jul 29, 2022 @ 7:47pm
Z0MBE Jul 30, 2022 @ 11:08am 
Originally posted by fractalgem:
Sounds kinda like your problem is a BYPRODUCT clogging things up. The solution to a BYPRODUCT is to have more processing or voiding for the byproduct; or, if its like pyanadon's where there's a million different ways to get the same thing, to consider using a different, likely more complicated processing chain that doesn't have that byproduct but has a different byproduct instead, and then to use some sort of convoluted circuitry to control how much is going to which processing setup depending on how much of the byproduct you have.


...Your description of your problem is still very confusing, regardless.
Yeah im sorry. It's hard to convey really. I want to make it so a pump that inputs the other ingredient that has better throughput* slows down just a bit so that the ingredient with the slower throughput can get into the next over modded assembler.
Z0MBE Jul 30, 2022 @ 11:22am 
Originally posted by knighttemplar1960:
Originally posted by (っ◔◡◔)っ ♥ Maax ♥:
Look my man, I have like every mod in the book to defeat the things you keep refrencing, I just want to know if I should worry about throughput instead of what gets produced because im limited by the belt or pipe *requesters don't let you request and view :(

When you run into a situation where fluid through put is the problem you build another set of machines that uses the fluid.
I've done this and it's solved my issue. I don't really have an issue im just asking a generalized question about if distribution is greater than necessary production.
It doesn't matter what mods you have installed. The bottom line is always:

Are you producing enough end product?
If no, are you providing enough input?
if yes, is your product flow the problem?
if no, build more machines for that input.
if yes, build a new set of machines with a new source of input.

Its like economics without any numbers. You can't increase your economy by slowing down production. When you do your economy stalls or collapses until you do increase production.
I agree very much in your comparison to economy.

And your conclusion with yes - the product flow is the problem - I did create more machine lines for the purpose and it worked well though the throughput is still bad - I could make a way for it to slow down enough to fill all lines, I just wondered how effective it would actually be verses having a miserable amount of assemblers in the line.

As for the economic argument, this is absurd and nonsensical - nobody is slowing down the line by inputs except for the machines that over use the resources - this should not happen but in my modded playthrough it makes the comparison to capitalism all the more relevant. in fact if we redistribute the copper cable we see economic growth!!
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Date Posted: Jul 29, 2022 @ 9:52am
Posts: 13