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If you just want to launch a single rocket and be done, you don't need all that many resources, especially if you don't have to research and build defenses.
In most cases, it's more around the fact that you can always bring more from mining outposts, especially once you understand how to use trains and signals properly.
The further you are from the spawn point, the better the deposits, which means that if you go in a direction for a while you will see much better deposits.
Usually it's not so much the richness of a deposit that matters but how many mining drills you can fit on it.
The ores per second end up determining the scale of your factory but the richness only determines how long you have before needing to find a replacement for that specific deposit.
The amount of science packs required for level 70 is crazy though, so you would probably always be on the thin line between UPS going down and production going up.
Even if your CPU is on the weak side. I did 1.35k SPM with pollution and biters on, on a first-gen i7 clocked lower than 3 GHz and still held 60/60 UPS/FPS.
-In my 2k spm base I have mined 180M ore. I am currently at mining prod 45 after almost exactly 60 hours played.
-Let's assume the average was mined at 200% productivity (probably more considering the price increase, but better to not overestimate). That means I have taken only 60M ore from the ground.
-On a new world on rail world setting (fewer but larger patches) not counting the starting area 2 of the closest patches are 60M together. That's just 2 patches
-In the area I will definitely have to claim just to fit the base itself even without using solar I have around 13 patches ranging from 16-54 million.
Clearly there is enough ore. Mining productivity makes sure of that. I do recommend rail world for megabase (for other reasons as well). You should have enough ore still on default, just that you have to set up a lot more but smaller mining camps.
Regardless what settings you use I recommend having a blueprint you can just stamp down over the mine. Preferably with the station already attached in the blueprint. It is ok to use belt balancers coming from an ore patch so you don't have to worry about how many belts it is.
From the final intermediates that go into the rocket and science packs; all the way down to the smelting?
Because that alone saves you on roughly 60-80% ore use.
(No; that is not a joke.)
There is no secret. Ore patches get bigger and richer the further out you go, so the richness setting at map creation is largely irrelevant once you are into the infinite (post-launch) game. Once you get mining productivity research going (as you say you have), you should hardly ever need to increase the area you are mining: the productivity increase alone should give you most of the extra you want. I wouldn't bother with speed in the mining drills: drills are cheap, high-level modules are expensive (making them is consuming a lot of resources that could be better used), and all you are really doing is depleting the patch sooner.
For things like direct to train mining speed is important to get a decent loading time.