Factorio

Factorio

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gienekman Jul 5, 2022 @ 3:50am
I keep hearing people having 'enough' resources. How?
I maxed out ore richness in map creation, put speed 3 modules in the miners, researched a bunch of mining productivity and i have to run around to get more and more ore patches for like half of the time i'm playing.

For people telling me, default ore setup is enough: What is your secret?
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Showing 1-15 of 18 comments
Fel Jul 5, 2022 @ 4:25am 
It depends on what they mean by that I guess.

If you just want to launch a single rocket and be done, you don't need all that many resources, especially if you don't have to research and build defenses.


In most cases, it's more around the fact that you can always bring more from mining outposts, especially once you understand how to use trains and signals properly.
The further you are from the spawn point, the better the deposits, which means that if you go in a direction for a while you will see much better deposits.

Usually it's not so much the richness of a deposit that matters but how many mining drills you can fit on it.
The ores per second end up determining the scale of your factory but the richness only determines how long you have before needing to find a replacement for that specific deposit.
PunCrathod Jul 5, 2022 @ 4:28am 
How many rockets per second are you launching? The default settings are for launching one rocket per game. If you want to do more you either have to go far from spawn or increase the yields.
gienekman Jul 5, 2022 @ 5:03am 
Originally posted by PunCrathod:
How many rockets per second are you launching? The default settings are for launching one rocket per game. If you want to do more you either have to go far from spawn or increase the yields.
I'm trying to get mining productivity 21, not sure how many rockets per minute i got now.
Edwin Jul 5, 2022 @ 5:37am 
I remember that when I got to mining productivity 70, I had to resort to bot mining because blue belts weren't fast enough to get the ore off the patch. Got 32 blue belts of iron plates from a single ore patch. Without speed modules in the miners.
gienekman Jul 5, 2022 @ 6:53am 
Originally posted by Edwin:
I remember that when I got to mining productivity 70, I had to resort to bot mining because blue belts weren't fast enough to get the ore off the patch. Got 32 blue belts of iron plates from a single ore patch. Without speed modules in the miners.
That makes me wonder if i'll be able to get to 70 without my pc dying horrible, flaming death.
Fel Jul 5, 2022 @ 6:56am 
Well, on the plus side it means less mining outposts being required for the same production so it kind of helps your UPS a bit in a sense.
The amount of science packs required for level 70 is crazy though, so you would probably always be on the thin line between UPS going down and production going up.
Edwin Jul 5, 2022 @ 8:04am 
I got there on my way to 2.7kSPM. I do have a reasonably fast CPU, but biters and pollution were both turned on. Also powered by 112 nuclear reactors, which doesn't help UPS either. So unless your CPU is on the weak side, you should be fine.
RiO Jul 5, 2022 @ 10:35am 
Originally posted by Edwin:
I got there on my way to 2.7kSPM. I do have a reasonably fast CPU, but biters and pollution were both turned on. Also powered by 112 nuclear reactors, which doesn't help UPS either. So unless your CPU is on the weak side, you should be fine.

Even if your CPU is on the weak side. I did 1.35k SPM with pollution and biters on, on a first-gen i7 clocked lower than 3 GHz and still held 60/60 UPS/FPS.
Hedning Jul 5, 2022 @ 11:38am 
Let's look at an example:
-In my 2k spm base I have mined 180M ore. I am currently at mining prod 45 after almost exactly 60 hours played.
-Let's assume the average was mined at 200% productivity (probably more considering the price increase, but better to not overestimate). That means I have taken only 60M ore from the ground.
-On a new world on rail world setting (fewer but larger patches) not counting the starting area 2 of the closest patches are 60M together. That's just 2 patches
-In the area I will definitely have to claim just to fit the base itself even without using solar I have around 13 patches ranging from 16-54 million.

Clearly there is enough ore. Mining productivity makes sure of that. I do recommend rail world for megabase (for other reasons as well). You should have enough ore still on default, just that you have to set up a lot more but smaller mining camps.

Regardless what settings you use I recommend having a blueprint you can just stamp down over the mine. Preferably with the station already attached in the blueprint. It is ok to use belt balancers coming from an ore patch so you don't have to worry about how many belts it is.
Last edited by Hedning; Jul 5, 2022 @ 11:42am
RlyShadow Jul 5, 2022 @ 1:53pm 
You could be the problem. Are you doing everything efficiently? Anything over producing? Potentially a better layout? There is a few mods that are simple and easy to help diagnose bottlenecks or even layout mining patches the best possible way. Buffer chest? Stock piles? Etc
RiO Jul 5, 2022 @ 2:32pm 
Originally posted by gienekman:
For people telling me, default ore setup is enough: What is your secret?
You... do use productivity modules in your entire production chain, right?
From the final intermediates that go into the rocket and science packs; all the way down to the smelting?

Because that alone saves you on roughly 60-80% ore use.
(No; that is not a joke.)
Last edited by RiO; Jul 5, 2022 @ 2:32pm
RlyShadow Jul 5, 2022 @ 4:36pm 
Originally posted by RiO:
Originally posted by gienekman:
For people telling me, default ore setup is enough: What is your secret?
You... do use productivity modules in your entire production chain, right?
From the final intermediates that go into the rocket and science packs; all the way down to the smelting?

Because that alone saves you on roughly 60-80% ore use.

(No; that is not a joke.)
Specifically when you get transmission towers. Got damn does production drastically change. Machines with efficiency and towers with speed. Tasty
Khagan Jul 5, 2022 @ 6:54pm 
Originally posted by gienekman:
I maxed out ore richness in map creation, put speed 3 modules in the miners, researched a bunch of mining productivity and i have to run around to get more and more ore patches for like half of the time i'm playing.

For people telling me, default ore setup is enough: What is your secret?

There is no secret. Ore patches get bigger and richer the further out you go, so the richness setting at map creation is largely irrelevant once you are into the infinite (post-launch) game. Once you get mining productivity research going (as you say you have), you should hardly ever need to increase the area you are mining: the productivity increase alone should give you most of the extra you want. I wouldn't bother with speed in the mining drills: drills are cheap, high-level modules are expensive (making them is consuming a lot of resources that could be better used), and all you are really doing is depleting the patch sooner.
Overeagerdragon Jul 5, 2022 @ 10:33pm 
little secret: I never have enough ore ;)
Hedning Jul 5, 2022 @ 11:11pm 
Originally posted by Khagan:
I wouldn't bother with speed in the mining drills: drills are cheap, high-level modules are expensive (making them is consuming a lot of resources that could be better used), and all you are really doing is depleting the patch sooner.
There are good reasons to use speed in miners. Your time is important, and sometimes spending expensive modules is more efficient than spending limited time, especially if you are faced with fighting biters over the new patches.
For things like direct to train mining speed is important to get a decent loading time.
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Date Posted: Jul 5, 2022 @ 3:50am
Posts: 18