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No, this has always bothered me. Steam engines should only work on water over 100c. Now if they renamed then to stirling engines i might roll with this, but sub 100c water powering things wrecks the immersion.
Nuclear power mods boilers at least make steam.
You're not getting what I'm saying.... making things super over-complicated makes the game less acceessible to people. I don't know how often you read the forums, but there are quite a few new players who ask why their steam engines aren't working .... which is inevitably due to poor setup, insufficient boilers, etc. Making that even more complicated doesn't make sense.
Remember, this game is played by all age groups, 95% of which have no specialized knowledge of steam engines, etc. When you ask someone "At what temperature does water boil and make steam?" You will get "100'C" nearly all the time.
Let's build a tank by hand and sick it in our 6th dementional backpack.
Let's go full speed in a train to the end of these tracks.
Let's build a metal shaping 3d printer with a few hand made circuit boards and some baked iron slabs.
At present rate of infestation. This planet should have had every square inch eaten by biters long ago. #bitersareainsidejob
I need bug meat for a fusion reactor.
If you have to bring up one over simplification, gotta bring them all up.
#Change/Remove
Which is why I said the Celsius should be changed to percentile. Because then you're talking about efficiency as oppossed to temperature. I'm not asking for an import of steam tables and full pressure temperature tracking. Also, at atmospheric, anything less than 100C is no longer steam at all. It's 180BTU to increase to boiling, and 930BTU to convert the liquid water to steam (per pound mass). Way more energy, the second the temperature drops under 100C it has lost all 930BTU to turn it into steam.
You answer me with a wall of text. You STILL don't see what I am saying: simplification is NECESSARY in games. As to percentage -- reread what I already wrote on that topic.
Katherine, I totally get what you're saying about simplification, but this is a case where it doesn't need to be made more complicated to be more realistic. Changing "degrees celcius" to "percent of maximum temperature" would do it. Or changing 100 to something like 250. Just a small UI change would be enough.
I use the "Nucular power" mod (intentional misspelling), which has a much more realistic treatment of boilers. Steam is treated as a separate fluid from water. A boiler receives water on one side, burns some kind of fuel (wood, coal, solid fuel, etc.) and produces steam out the other side at 250C. You don't daisy-chain them like the vanilla boilers, so the setup is a little more complicated, but it's (somewhat) more realistic.
However...
The (cold) water would then be entering the system at (IIRC) "25%", which would trip the "Aaaaah!" Switches of multiple other players.
My solution?
Get someone to write a mod to make the change. Then you can use the mod if it bothers you, or not if it doesn't :-)
Simple enough to make cold water come in at 0% when you also change the max to 100%. Makes more sense to me to do it this way.
Or go way above 100°C and stop working when ever it falls below 100.