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https://youtu.be/78XKGNmBmHw
Few other YouTubers like KatherineOfSky and TotalXclipse are really good as well, might depend on who you like to listen to...
As for why you are burning out at green...
Hardest part is the opening automation for building more belts/inserters to automate red science. If you can automate red science, green is just more miners, belts and inserters... game is about more, while setting up your defense.
could also be your map... sometimes resources are just poorly distributed or overlap and that is not a good starting map.
The other thing is that there are as many solutions to common issues as there are players playing the game.
The best thing to do is to set up a map with enemies turned off or set to peaceful and experiment around with things. Most in game items are required to make other in game items. (Green circuits are required to make red circuits and red circuits are required to make blue circuits) Once you are producing one type of item you'll need to set up an extra set of production to produce the newly researched items and that requires that you also mine and refine more resources and produce more power.
This is one of the reasons that many players set up a main bus. You can just over produce resources and take what you need from the bus and having the bus be open ended means that you can just continue to lengthen the bus and add new production chains farther down the line. As long as you start with a sufficiently wide bus you never run into space issues.
https://steamcommunity.com/sharedfiles/filedetails/?id=2553803263
https://steamcommunity.com/sharedfiles/filedetails/?id=2566596455
For example, you know Red Science takes this and that and the other thing. You did it, great. It may not be efficient, but you got it done.
You know Green Science takes some more of this and more of that and even more of the other thing. So just get those going and bring them all together for Green Science.
It doesn't matter that all your pathways crossed here or there or went underground or you had to break up some area because you needed just a little more space to do something. You got Green science, go you!
Then move on to the next. Eventually you'll learn more and more about how to design things and you might come back to the previous area and redo it or you might start on a whole new map and use your new ideas.
None of us started a new game knowing how to do everything properly or efficiently. We had to restart many times, and hopefully each time, got further and further. But if you keep stopping at Red science, then yea, you are getting really good at Red Science.
But what about the rest? So keep on going!
Sure, people will toss you some ready made solutions or guides on how to progress, and then what? You will copy what another person did, and then a new thing will appear that will be even harder than the last, and you'll be in the same place again. Same loop. Besides, using ready made blueprints, following walkthroughs and guides, none of this will make the game fun for you. The fun in Factorio comes from making something that you yourself thought of, then watching it come to life and do it's job. Using somebody else's blueprint is like tracing art, you're not going to get any enjoyment from it, even if the result is the same.
Do not misinterpret, I am not trying to knock you down. This is just a friendly warning based on an observation. If you give up this early and did not find the drive that would push you forward without you having to try to get invested, you will never find it. The game will only keep getting more and more complex, and the same thing you've experienced will come back harder and harder every single time. Better quit when you're ahead and avoid wasting your precious time. It's fine, not everybody finds games like these enjoyable. So don't force yourself to do something you will never like.
But as long as you had fun writing that block of words, thats all that matters dude.
Literally nobody asked about anything youve just said and its quite unnecessary.
Im looking for a friend to actually play the game with and I found one already.
What is fun for you is not fun for everyone else, what is unfun for you is not unfun for everyone else. The experiences other people have can vastly differ from the ones you have. There is no way for you to know how this person will have fun with the game, what makes the game fun for them. Just assuming that it is the same as for you and putting out a "you will not enjoy the game playing it the way you do" - message is harmful especially for new players.
There is no "overanalysis" here, just a simple observation. The reason you're looking for other people to play the game with as well is because the game isn't fun for you when you play it alone, exactly what I said above. And it's no news that doing things with others, especially close friends, is ALWAYS more fun, so it's a good shortcut to do something you do not enjoy and still have fun and be satisfied while doing it.
I don't know why you're so defensive about it, but there is no reason to. You think I am wrong? I know I am not :), regardless of how many people you'll find to play with, you'll quit on your "friend" who plays the game with you sooner or later. There is nothing complicated about it, just a really simple observation and something I've seen happen dozens of times with many different things in life.
There is ALWAYS only a single outcome when somebody shows disinterest in a subject in it's early stages and, despite many attempts, fails to advance in it. I wrote this "block of text" to help you understand that, whatever you do with that advice is up to you. Have fun!
1- Do not watch video guides or use someone else blueprints for your 1st run.
Watching videos and trying to copy them will turn this game into tedious work, where you are trying to copy someone else homework. I followed Nefrum's guide of a 2-hour speed run to beat the game in under 8 hours and it was a very unsatisfying experience. I was happy to get the achievement but everything before that was MEH.
Sometimes videos are useful too, I needed to watch some videos to figure out trains and circuit networks for example.
2- Stick to a Science Assembly machine ratio.
it says it takes 5s to craft red science, and 6s to craft green science, so I dropped 5 assembling machines for red, and 6 for green. ignoring machine crafting speed, ignoring everything else ratio. others might want to double that number or triple it, depending on their play style.
doing this will put me in a factory gameplay loop, maybe I notice I am not getting green science as fast as red, because 2 of the green assembler machines not getting enough inserters.
- maybe I am not getting enough inserters because:
A) I need more intermediate products factories, I'll work on adding more.
B) My intermediate products factories not getting enough ingredients, I'll make sure there is enough smelters.
C) My smelters not getting enough ores, I will expand to get more ores.
whenever everything is saturated I will just go to the next science until the rocket is unlocked and it becomes the end game project.
the ratio is:
- 5 Red
- 6 Green
- 5 Grey
- 12 Cyan
- 7 Maginta
- 7 yellow
- 1 rocket
so next you either want to do Grey science if expanding is an issue.
or you want to go cyan science which will require finding crude oil.
3- do not destroy what you already "Automated"
if you have something that you automated from A to Z, and it is still functional then just leave it be, there is infinite space in factorio just build whatever you want there, until you get robots. and if it becomes obsolete because you already have a better build then demolish it if you must.
finally, I don't mind looking at your save where you are stuck, in case there are more tips I can share. online together or offline, have fun!