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You might want to avoid huge logistics networks and favour smaller ones instead.
I also feel like adding fields of solar do not add anything to the game. While using sophisticated Nuclear setup feels satisfying and like a proper endgame energy.
I am noob tho, I only got to 2.5k SPM.
My biggest base produces around 13k SPM but that was not fun anymore. I had trains for pretty much all my logistics and barely used bots but still it was near impossible to enjoy. Was pre 1.0 so maybe things changed since then.
Currently planning out a 5k plus SPM base on a deathworld since no biters becomes boring pretty fast and while my largest megabase brought the game down to 5FPS in the center, it was more fun than a megabase where you don´t worry about biters. Just the start with biters is a bit tedious but once you reach midgame it´s fun - to me at least.
From what I gathered, fluid entities are always active and never idles no matter the usage intesity.
Less buildings with more prod/speed boosts is better.
Synchronizing large number of inserters to have them do less swings with not full hands and less searching items on the belts can help a bit.
Doing direct insertion and local production to avoid unnecessary operations on each items like loading and unloading and balancing belts and stuff like that can help too.
Keeping belts packed since long stretch of items together are one entity but becomes many when spaced out.
Since we all play different settings on different machines with different loads we will probably hit the ups limit at very different times.
Did you try to shut down unnecessary apps to lighten your machine load too?