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Повідомити про проблему з перекладом
Induldging your ot tangent they would never stack up at a loading station because
1 In the system where you have dedicated trains they all go to their own loading station and can't route to any of the other. You therefore don't need stackers at the loading stations. You need stackers at the unloading stations in the case where many arrive at once. Not for 100 of course, but for as many as you feel you need considering the travel times.
2 In the system where you have requester stations they will not ever request all of the trains but one or at most 2 at a time. Your stacker is at the buffer station because that's the only station where an unlimited amout of trains can stack.
3 If you have more supply than demand then your full trains will stack up not to load but to unload and you should always have more supply than demand.
So basically your statement is wrong in every way you look at it.
Dynamic trains and same name stations: more complex to design, "plug and play" easy to expand and potentially less trains.
Where to let your trains idle when they have nothing else to do is independent from the static or dynamic choice.
There is more than one valid solution to every problem. There is no need to force-feed other people the "only one solution" when Factorio is a sandbox game that encourages out-of-the-box creative solutions.
I can always tell when I need to start mining a new ore patch just by looking at the stackers at the smelting areas. If there isn't a train unloading and at least 1 train queued to unload I know I need to produce more ore. That same reasoning applies to most of the commonly required mid products.
I know you hate me, but you have already made that clear, you don't have to sully every topic with personal drama.
Emphasis on the above line.
Why do you reflect everything else to other people? Why do Нагризолич and I can not have an opinion that doesn't meet your exact "one-size-fits-all solution."
I never have hated you at any point. It is more about how you treat other people and their creative or alternate solutions.
As for Нагризолич, this is a clear double standard, because again he said "no" to me first, but you didn't react to that.
I do have an opinion on how to handle Logistic Train. I decided not to share it other than to say this: there are multiple valid solutions, including Нагризолич's approach.
I happened to be someone who has been playing Factorio for years, and I agree with Нагризолич's description of how Train Stations used to work before Train Station's incoming Train limitation feature was implemented.
I don't expect you to understand me. But I am going to try regardless; the way Нагризолич used 'no' did not create a double standard.
That's not an explanation, you're just telling me. That's all you do. You don't want to discuss the topic, you don't want to present arguments, you just want to post drama.
How can he tell me I'm wrong but I can't tell him he's wrong?
Of course you are not interested in discussing the topic, you're just here to hate on me. Discussion forum? Pfff, according to you this is a drama forum.
Anyway trains shouldn't stack up on the loading stations. That's just bad practice. The only way trains stack up on the loading stations is if they are loading slower than unloading. That means your factory is starving. It is much better to have your trains fully loaded and waiting at the unload station or a buffer station nearby because that menas your factory is not starving. A factory that is not starving is producing more and is more efficient than a factory that is starving. I should be allowed to tell people this in a discussion forum about the game without you coming here and derailing the topic with personal attacks.
When it comes to Train Stop Limited train schedules, I prefer that they wait at/near Unloading, so that as soon as one train finishes emptying and leaves, I've got another right there to start unloading. This, ideally, prevents the factory being fed by the train from stopping to material shortages. Since I use 6 chests per Cargo Wagon that gives me a Limit max of 7, so I've got to build sizeable stackers (6 slots per Limited stop, plus one more for the Enable/Disable stops). This works until I'm at the point where I've got multiple loading AND multiple unloading points, which is the point I have to introduce some kind of local waiting area for trains to sit at waiting for their next loading or unloading station to have a Limit increase.
Enable/Disable just sits there at the stop that is Always On, waiting for a summons to either go ferry already-loaded material to some waiting destination, or to rush off to some distant location to bring materials back for repurposing.