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Save your game, load it with the map editor, do whatever you want with ore patches (adding/removing/increasing/decreasing), save and load it normally to continue playing.
SImilarly, you can disable anything from world gen when you are on the screen right before generating the map by unchecking the resource(s).
If you don't already have a map, you can save a bit of time by creating it with the map editor (it works the same way as when creating a normal map).
/c local surface = game.player.surface;
local ore = nil
local size = 3
local density = 8000
for y=-size,size do
for x=-size,size do
a = (((size+1) - math.abs(x))*10)
b = (((size+1) - math.abs(y))*10)
if a < b then
ore = math.random(((a*density)-(a*(density-8))),((a*density)+(a*(density-8))))
end
if b < a then
ore = math.random(((b*density)-(b*(density-8))),((b*density)+(b*(density-8))))
end
surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}})
end
end
Black Market 2 using ucoins to purchase and sell your raw ores and CleanMap mod to refresh your map except your sector of land.
/c
local type="iron-ore"
local size=10
local density=8000
for y=-size, size do for x=-size, size do
game.player.surface.create_entity({name=type, amount=density, position={game.player.position.x+x, game.player.position.y+y}})
end end