Factorio

Factorio

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Dutch Apr 13, 2022 @ 1:36pm
Found a way to speed up stone tile removal—aLOT
I’m new to Factorio and I thought it would be nice to have everything tiled, and my factory was the size of Massachusetts, but a thread I read somewhere said that it could reduce the pollution counter-effect of the earth “floor”. It was taking forever to do it manually, and robots aren’t much faster, so I:


1. Grab any kind of stone tile from your inventory
2. Use the + key (on the 10 key number pad) to make the area from which you want to remove the tiles any size you want
3. From the console (tilday key “~” ): type
/c game.speed = 20

There is a max speed but I don’t know what it is and nothing seems to be any faster than 20.

It still takes time to remove a lot of tile, so I just taped the right mouse button down and went and had a beer. ;-)

Cheers.
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Showing 1-4 of 4 comments
Overeagerdragon Apr 13, 2022 @ 2:00pm 
1. Console commands disable achievements.....
2. It's not actually faster...you're just speeding the game up.
3. you can make special deconstruct blueprints to actually remove flooring (just be sure to use the blacklist function to make sure you don't remove anything else....which moves into..
4 (!!!!). though you can easily remove flooring this way you have to be VERY carefull to not remove assemblers (or other things) when doing this manually...if you start on paving it will rmove paving first BUT it will remove anything else once the paving is gone...

5. The reason people pave over their base is for UPS/FPS reasons and they don't care about the pollution cloud anyways because they have deathwalls. That's wy mods like Clean Concrete exist...

not harping on you in any way, shape or form though; you do you...just wanted to add this info for completion's sake :)
astrosha Apr 13, 2022 @ 2:06pm 
This is a game about automation. Provided you have someplace for the tile to go (stone brick, concrete, refined concrete) simply deconstructing it all and letting the base bots sort it out is perfectly adequate.

I know that putting any tile down removes that square's ability to remove pollution; what I don't know is whether removing the tile restores that square's ability to remove pollution. I have never tested it.

As suggested, by that point in time I'm really not concerned about pollution, because I've either cleared out a sizable area around the pollution cloud, or I have fixed defenses and do not care about continual attacks upon them due to automated repair/replenishment. By that point in time I'm using a mod that automatically puts stone brick/concrete/refined concrete down around roboports provided the material is available to that bot network,.
fractalgem Apr 13, 2022 @ 6:52pm 
The increased walkspeed is generally worth more than the small amount of pollution absorbed . At a certain point you just let the biter bases absorb the pollution and turn it into attacks.
knighttemplar1960 Apr 13, 2022 @ 10:16pm 
You can do it semi-automatically with a stack of spidertrons set to follow a lead spidertron and a remote. You can set the spidertrons to auto trash bricks and auto fill with concrete when they are in your logistic area.

Just create a 10x10 square of concrete on a blue print and run it back and forth over the area you want repaved. Then set some way points back and forth across the area you want changed and the spidertrons will pick up the bricks and replace them with concrete.

You can do the same thing going from concrete to reinforced concrete but unless you are satisfying OCD you don't really need to.

Bricks give increased speed of 130%, concrete 140%. and reinforced concrete 150%. You can barely tell the difference when you are running over the paved areas.
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Date Posted: Apr 13, 2022 @ 1:36pm
Posts: 4