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2. It's not actually faster...you're just speeding the game up.
3. you can make special deconstruct blueprints to actually remove flooring (just be sure to use the blacklist function to make sure you don't remove anything else....which moves into..
4 (!!!!). though you can easily remove flooring this way you have to be VERY carefull to not remove assemblers (or other things) when doing this manually...if you start on paving it will rmove paving first BUT it will remove anything else once the paving is gone...
5. The reason people pave over their base is for UPS/FPS reasons and they don't care about the pollution cloud anyways because they have deathwalls. That's wy mods like Clean Concrete exist...
not harping on you in any way, shape or form though; you do you...just wanted to add this info for completion's sake :)
I know that putting any tile down removes that square's ability to remove pollution; what I don't know is whether removing the tile restores that square's ability to remove pollution. I have never tested it.
As suggested, by that point in time I'm really not concerned about pollution, because I've either cleared out a sizable area around the pollution cloud, or I have fixed defenses and do not care about continual attacks upon them due to automated repair/replenishment. By that point in time I'm using a mod that automatically puts stone brick/concrete/refined concrete down around roboports provided the material is available to that bot network,.
Just create a 10x10 square of concrete on a blue print and run it back and forth over the area you want repaved. Then set some way points back and forth across the area you want changed and the spidertrons will pick up the bricks and replace them with concrete.
You can do the same thing going from concrete to reinforced concrete but unless you are satisfying OCD you don't really need to.
Bricks give increased speed of 130%, concrete 140%. and reinforced concrete 150%. You can barely tell the difference when you are running over the paved areas.