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The robots work the same way for spidertrons. Even if you have multiple spidertrons the robots that start with that sipdertron stay with that spidertron.
I understand how the networks work,
But when networks connect, they share the charging spots.
I just think this should be true for personal roboports too.
But I certainly wouldn't mind having a better indicator telling you that you have personal construction bots wandering around. While I'm usually pretty good at noticing them, my friends definitely leave bots wandering across half of the map without realizing it.
You can track robots on your minimap. There is a button that you can click on the UI to display robots in the same way that you can display power poles and pollution. You can also keep track of how many robots you have in your inventory and when there are fewer than you are expecting you can look around for the wanderers.
And, yeah, I tend to do the latter, but I did say a better way of keeping track would be nice. Obviously, my friends don't obsessively check as much as I do.
Toggling your personal roboport on the hotbar when coming close to gridbase network is probably the best bet. that way tasks that CAN be done within charging range of gridbase, will not be done by personal roboport.
Maybe add some extra batteries to tour power armor. Maybe you would be interested in one of the mods that add a "tesla coil" style antenna to your power armor that lets you wirelessly charge your armor from the grid. I find that usually the over queing of charging personal bots is due to battery levels.
If your power armor is running out of power to recharge robots and that is why they are getting left behind you can take exoskeletons out of your armor and replace them with personal batteries and then ride around in a train, car, or spidertron and save the battery power for construction. You can also add more personal roboports (without adding more construction robots) to increase your personal construction area and the number of available personal roboports for recharging.
Just pick up your personal robots. Like: pick them directly from the air as they are slowly drifting back to you. They will go back into your inventory, instantly recharged, and without even draining your armor's power supply. Same for when a queue is forming around you to recharge off of your armor: just - pick - them - up.
(Yes; it's kind of exploit-y. No; nobody cares.)
While I can't speak for everyone, including the aforementioned friends, I believe the rare occasions where I end up accidentally leaving bots behind is because I'm in a moving vehicle and fail to notice some bots fly off to complete some task I wasn't concerned with. For example, driving past a forest where some of the trees got marked for deconstruction, or an outpost that isn't 100% repaired. More common in multiplayer than singleplayer, since everyone has separate things they are working on.
You can keep your construction bots as a link in your "tool belt" so you don't even have to open your inventory to check your construction robot count. You can also just ignore the wandering robots. They will eventually catch up to you. If you need more just grab them out of storage in your logistic area and when the stragglers finally catch up to you, if you have your auto trash set up, your logistic bots will move the excess construction bots back into storage.
It only has to be a problem if you try to make it one.
There is a mod that causes the personal bots to recharge instantly. 'Quick Charge Personal Bots'