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More alien life both enemy and friendly
More buildings
More ways to transport your goods both early and late game
More type of defense buildings
Make the Squeak Through mod a part of the game as an in game setting that you can turn on or off.
if they do these then i can finally throw away like 70% of the mods im using...
More defense buildings would be cool. I definitely agree with more alien life though.
And generic stuff like more buildings will surely happen.
There are already so many mods for factorio that are there for free, and devs have actually accomodated their game to those mods.
We can just look at the past, what they've given to us and what they promised us for this new expansion to assume what they will deliver, but we can never know it for sure before they actually show it to us.
And yes, compared to what all the big mods like bob&angel, Space Exploration or Nullius this expansion might have less researches, buildings and recipes. But therefore it might have totally new features we can't even think of yet. And then in the future modders can use these features to make even more amazing mods. (Though it might lead to many, especially big ovehaul mods, requiring the expansion which I guess can also be considered bad)
So yeah, let's just wait and see ...
If they went that route I would really like to see more RTS elements incorporated. Far earlier controllable units than the Spidertron. Stuff like AAI vehicles and automation but made cleaner and more vanilla friendly, with engine features to take off the UPS load where those mods can start eating it up. It would be a pretty different feel than the game has now, but the game has an essence that feels right for expanding like that.
I can't wait for the belts versus bots versus vehicles debates. Maybe I should install that Transport Drones mods and pretend.
They balanced the game well and it gives you a lot of leeway in pacing yourself however you want. I think it's a fantastically difficult problem to design this expansion given how well they hit the mark. There are a lot of things I don't think they should do based on seeing it in mods, things like giving every machine 5 extra tiers don't feel like they add much to the game.
I think expanding the water based content would be one of the best things to flesh out. The mods that let you have archipelagos and more islands generate are clunky, The mod for railway bridges has a good feel in it. That cargo ships mod does a good job of providing cargo ships, and it lets oil spawn on water so you can get tankers going. But that's where it kind of ends, there's not a lot available to flesh out the oceans. They could expand on the vanilla and modded Island presets, make it so more interesting things happen in larger bodies of water. Maybe your starting pond isn't big enough to have the resources you'll find in the oceans, maybe the deposits in the oceans are particularly rich to offset the larger transportation costs with cargo ships. Add some aquatic biters that you only have to deal with if you mine sunken ores. Torpedo the hell out of them. But this could be a rather small part of the whole package.
Being excited for it changing the game but also being concerned because it's going to change the game.
Price not confirmed.
They do not need to justify any price tag.
Yeah they don't have to justify themselves to me but it will come down as to whether people find their DLC/expansion worth 30$ or not. Or whatever amount they specify