Factorio

Factorio

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dinodog1998 Dec 13, 2018 @ 5:07am
2 topics -anyone have good oil bp / anyone got dummies guide to what is and how to use circuit network
oil is not my best so i do not know how to build one fully without one of the 4 resources eventually caping and halting production of the rest all of the oil builds ive gotten from people halt at some point or another, or dont even let you produce heavy oil items in any amount (flame fuel) anyone assist with it

2nd topic
i dont use cirucit network becuase i dont understand it at all and im sure it is a very easy thing to use any time a bp has it in it though i end up turning it off because for example in the mall it will just completely halt that product entirely and not build any. blue and red belts do this as well as a lot of the inserters in most designs anyone willing to assist me or even better show me in a game what it is thanks
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Showing 1-14 of 14 comments
Calisthra Dec 13, 2018 @ 5:32am 
Look for KatherineOfSky's YouTube video series. She has quite an extensive library of videos aimed specifically at helping newcomers just like you. Bonus, she's also a moderator here and often helps out where needs be.

Another great resource is the Factorio Forums. Specifically https://wiki.factorio.com/Tutorial:Circuit_network_cookbook
This has the feel of a walk-through for common applications of the circuit network.
jonbrave Dec 13, 2018 @ 10:47am 
@dinodogg1998
I feel your pain! The point is you can't solve your #1 without your #2 :)

Oil production does eventually block becaiuse of one resource, and you have to set up a circuit network thingie to solve it.

But I've still never actually done it in any of my games, I just cope with occasional hand-tinkering 'coz after all these hours of playing I can't actually face circuit networks! :)
Last edited by jonbrave; Dec 13, 2018 @ 10:48am
dinodog1998 Dec 13, 2018 @ 12:53pm 
Originally posted by Calisthra:
Look for KatherineOfSky's YouTube video series. She has quite an extensive library of videos aimed specifically at helping newcomers just like you. Bonus, she's also a moderator here and often helps out where needs be.

Another great resource is the Factorio Forums. Specifically https://wiki.factorio.com/Tutorial:Circuit_network_cookbook
This has the feel of a walk-through for common applications of the circuit network.
looked at the wiki and do you need to use red wires that might just really be my whole issue with it i havent used wires when setting up bps i thought it was automatic
Ryan Dec 13, 2018 @ 3:49pm 
You can do circuit networks pretty easily. For example, connect a wire from a pump to a storage container storing light oil. Click the pump and configure it to activate when Light Oil > 20000. On the other side of the pump put your cracking of light oil to sulphuric acid system. Do the same thing with heavy oil.

Now your oil will never bottleneck because you ran out of space for light or heavy oil.

Another thing you can do is setup a train to haul your extra light/heavy oil to a remote base and use it on your flame turrets. Or convert the excess oil to solid fuel. There is alway a use for solid fuel.
KatherineOfSky Dec 13, 2018 @ 4:37pm 
@dinodog: For a solution to both of your requests, please check out my tutorial below. I like to use very basic circuit conditions to control the flow of oil to where i need it to be.

https://www.youtube.com/watch?v=YJbqdZTQC7o&lc=Ugw-V86nzDu8Ciu-_iF4AaABAg

@Calisthra -- aww, thanks! :8bitheart:
dinodog1998 Dec 13, 2018 @ 5:52pm 
Originally posted by KatherineOfSky:
@dinodog: For a solution to both of your requests, please check out my tutorial below. I like to use very basic circuit conditions to control the flow of oil to where i need it to be.

https://www.youtube.com/watch?v=YJbqdZTQC7o&lc=Ugw-V86nzDu8Ciu-_iF4AaABAg

@Calisthra -- aww, thanks! :8bitheart:
i asume numbers of the products will be different since the video is outdated, but a few questions
if we supply red or green wire (is there a difference) do the robots automatically place it or is it manual placing of it
one more thing i think im a little slow on this the KOS bps that a lot of people stole that is yours? theres a question i have about one of the bps in particular that i would have to look up the bp to remember what issue it was
a-bullet Dec 13, 2018 @ 6:22pm 
green and red wire are free when used with a blueprint (also works on existing entities) and you can manually place them from your inventory
dinodog1998 Dec 13, 2018 @ 6:27pm 
Originally posted by a-bullet:
green and red wire are free when used with a blueprint (also works on existing entities) and you can manually place them from your inventory
I know you can use them from your inventory.... i asked can you get robots to automatically place it
Calisthra Dec 13, 2018 @ 9:33pm 
When you lay down a blueprint that has wires in it, the wires are laid in by the bots free of charge (you do not need the wire for them to install it)
Calisthra Dec 13, 2018 @ 9:37pm 
The numbers and proportions haven't changed much in the last few iterations of the game. Everything KoS explains in that tutorial is still valid through current content.

sidenote: I still use variations of her designs in my own builds. They work quite well :)
Last edited by Calisthra; Dec 13, 2018 @ 9:39pm
dinodog1998 Dec 14, 2018 @ 4:43am 
Originally posted by Calisthra:
When you lay down a blueprint that has wires in it, the wires are laid in by the bots free of charge (you do not need the wire for them to install it)
so shift clicking does that give you free wire so long as you have a single wire
Calisthra Dec 14, 2018 @ 12:46pm 
If you are manually placing structures, you will need to string the red or green logic wires (not the copper power wires, I'm certain you knew this part though).

If you have placed a blueprint and allow the bots to do the assembly, the wires are free. You don't need to have them in inventory.

As for dropping the blueprint and manually placing the entities I don't know, never tried. Once I did the "Lazy Bastard" achievement I managed to develop a habit of allowing the bots do much of the grunt work. I tinker and design seperate and away from the main sites, make a blueprint I like then lay it down. From there I may manually tinker and tweek the design to smooth out and rough spots.
impetus_maximus Dec 14, 2018 @ 5:51pm 
Originally posted by Ryan:
You can do circuit networks pretty easily. For example, connect a wire from a pump to a storage container storing light oil. Click the pump and configure it to activate when Light Oil > 20000.

you can do it that way. however the pump will be thrashing on and off. no good engineer would do it that way. you would be burning through relays!!! :P

if you want to do it like an engineer, you can use an SR latch. wire (all can be same color) from storage tank (light oil for example). wire it to the input of a decider combinator. set if 'light oil > 24,000', output 'light oil 1'. wire the output to the input of arithmetic combinator set to 'light oil x 4,000'. wire the output to the input of the 1st decider combinator. next wire the output of the decider combinator to the pump set to 'enable if light oil > 0'

that way when light oil gets above 24,000 it will output 1 to the arithmetic combinator and multiply it by 4000 giving us an output of 28,000 (tank has 24,000). the pump will turn on and stay on untill it the circuit stops outputing a light oil signal which will happen below 20,000.

there is another type of switch people use, but for the life of me i can't remember what it is called. nore do i understand how they work.
Calisthra Dec 14, 2018 @ 7:22pm 
I also use a latch but [especially in count sensitive areas like oil] I use an arith combinator to strip the count signal. Use this combinator as a logic buffer so your altered count number isn't seen by anything outside your latch mechanism. The output of this buffer goes to the input of your decider in impetus maximus' circuit.
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Date Posted: Dec 13, 2018 @ 5:07am
Posts: 14