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And all of this can basically be avoided if the refinery could be set to 'burn' product that cannot be used/stored currently at a high pollution cost, thus allowing continual flow of other products, and stopping the burn after the product is demanded again, solving a snarl in production.
another option would be additional refinery methods where only a single product is produced instead of being stuck with 3 products, then you could use your 'regulator' method that you are using above with a very high efficiency.
And i mean.. there's only one type of generic 'pipe'. I wonder if different diameters (larger or smaller) having an effect on flow rate or volume would be considered. as we have 3 different types of belts requiring different resources, it follows that there would be 3 different diameters of pipeline, requiring different resources.
but i mean.. just a suggestion, not a solution by any means. its difficult to pin it down because of all the variables involved in the process, and for the factory it is designed for.
Light Oil has two of those three uses : Flamethrower Fuel, and Solid Fuel. It can also be converted to Petroleum Gasoline.
Have one plant converting Heavy Oil into Lubricant. Also have a/some plants making Flamethrower Fuel, if you use Flamethrowers. Convert any excess Heavy into Light.
Considering the conversion costs (40 Heavy turns into 30 Light, which turns into 20 Petroleum), and the cost to make Solid Fuel, turn extra Light Oil into Solid Fuel and use that to feed your Trains, Car, Tank, Boilers, or even Furnaces if you're not using Electric Furnaces yet.
Also my solution ensure that whatever you do need, you'll have. This system won't drain you of all you heavy or light oil.
And if i can automate something in Factorio, why do it manually?
My basic setup works with just 2 pumps.
I have a dedicated store&control area with tanks of those 3 products more or less side by side.
Pumps are connected to 2 different tanks and just compare their levels. If heavy exceeds light, start cracking for example.
Further control can be achieved by just varying number of tanks for different products, for example 2 heavy but 4 light oil tanks.
After those store&control tanks there can be another storage area which would mean pumps for flow direction control.
Water can be used for control, too, instead of pumping the products.
And with some extra setup a single control line from there to refinery area could control flow by activating other control pumps - scaleable for megabases.
Heavy -> Light cracking when heavy is eg >15k in buffer the switch turns on the crackers (who is powered only through that switch)
Light -> Petrolium when light is say eg >15k in buffer the switch turns on the crackers (who is powered only through that switch)
And then i just make sure i have enough crackers to keep the balance from heavy->light->petroleum
Two switches = Minimum of wasted ups hit and as a "byproduct" absolute zero power when not running.
When im lazy i could even use the programable speakers to say (zero volume, display text) its time to build more crackers from the same buffers (Say heavy is >20k that means the heavy->light cracking isnt speedy enough)
Absolutely not. Squeezing in 1 pump into each of your light and heavy pipes is very easy. You may want pumps anyway to help with flow.
As for numbers, I just add "enough" cracking plants. If I notice that the numbers start to tilt in favour of the heavier fractions, I'll add a couple more plants. Using set ratios doesn't work when you're using the heavier fractions for specific purposes (i.e. heavy oil for lubricant, light oil for solid fuel) as well as for cracking.
Sorry, didn't mean to imply I was speaking about the England English, but english speakers. As a brash American I, of course, assumed that English is used identically everywhere and simply referred to my language by its name.
Hey look, another quirk of our language is we use the same word for the language as the word referring to members of a particular country! yaaaaaaaaaaaay
I used to have priority oil tanks, that could not be cracked, and which supplied all my factories. I now have a better solution.
The pumps (which draw oil when the their level is too high) pull straight from the tanks, to be cracked.
When the other oil level is too low and the second pump activates, it must pass through a third pump, which is only enabled when the first oil type is above a minimum level. (This would be easier if I could give the second pump multiple manditory conditions, but I am not aware of a way to do this.)
3 pumps to control 1 type of cracking is definitely overkill though.
- Pull wire to one tank of heavy oil, one tank of light oil and one tank of petrolem
- If "light oil" < "heavy oil" then convert heavy oil to light oil
- If "petroleum" < "light oil" then convert light oil to petroleum
Works like a charm.