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Try this console commad:
/c __space-exploration__ global.forces[game.player.force.name].has_players = true
It will only work for newly placed cannons.
FYI: this may indicate that you may have a conflicting mod installed which is messing with player forces in ways that are incompatible with some of SE's logic.
Might want to check if any of them feature anything that looks like it messes with forces and reaching out to SE's developer with your mod list. Could be that they have to mark one of them as incompatible.