Factorio

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Help space exploration: meteor defense won't shoot
I've equipped the meteor defense which covers a whole planet with electricity and ammo. It says it is ready but whenever meteorites are falling down on the planet it says no one is ready and they don't shoot as well. Can anybody help me with this issue?
Écrit par Fishy:
icallmyselfdaddy a écrit :
AlexMBrennan a écrit :
I am not an expert on SE by any means but my meteor defences (which do shoot down meteors) have the "disabled by script" status (which is supposed to happen according to reddit) instead of the "working" status displayed in your screenshot. I would start looking there.
Any tips how I can fix it?

Save
Try this console commad:
/c __space-exploration__ global.forces[game.player.force.name].has_players = true

It will only work for newly placed cannons.
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L'auteur(e) de ce sujet a indiqué que ce message répond à sa question.
Fishy 6 mars 2022 à 20h22 
icallmyselfdaddy a écrit :
AlexMBrennan a écrit :
I am not an expert on SE by any means but my meteor defences (which do shoot down meteors) have the "disabled by script" status (which is supposed to happen according to reddit) instead of the "working" status displayed in your screenshot. I would start looking there.
Any tips how I can fix it?

Save
Try this console commad:
/c __space-exploration__ global.forces[game.player.force.name].has_players = true

It will only work for newly placed cannons.
Dernière modification de Fishy; 6 mars 2022 à 20h26
Planet wide meteor defence only shoots 1 meteor each per wave per building, you will need at least 4-5 to stop all meteors from reaching the planet
Fishy a écrit :
icallmyselfdaddy a écrit :
Any tips how I can fix it?

Save
Try this console commad:
/c __space-exploration__ global.forces[game.player.force.name].has_players = true

It will only work for newly placed cannons.
Thanks it worked!
RiO 7 mars 2022 à 12h15 
icallmyselfdaddy a écrit :
Fishy a écrit :

Save
Try this console commad:
/c __space-exploration__ global.forces[game.player.force.name].has_players = true

It will only work for newly placed cannons.
Thanks it worked!

FYI: this may indicate that you may have a conflicting mod installed which is messing with player forces in ways that are incompatible with some of SE's logic.
Might want to check if any of them feature anything that looks like it messes with forces and reaching out to SE's developer with your mod list. Could be that they have to mark one of them as incompatible.
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Posté le 6 mars 2022 à 9h51
Messages : 19