Factorio

Factorio

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MrGergoth Nov 8, 2021 @ 1:34pm
How to increase chunk load distance?
I have problem - if enemy base far away, and i scan them, enemy looks like frozen, they dont move at all. Its looks ugly, but as i know, here is problem between my modded game with extra radars that have extra distance, and range distance chunks load on vanilla game.
Is here any mods that can increase chunk load distance?
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Showing 1-4 of 4 comments
impetus_maximus Nov 9, 2021 @ 7:25am 
i believe the enemies not moving is intended. having a lot of NPCs path finding at once costs precious CPU cycles. the chunks are probably being revealed with the modded radars. (just guessing here)
Shimazu Nov 9, 2021 @ 8:34am 
Well they are moving. The radar Scans the chunk and then you see the last thing that was there until the next Scan.

They move and migrate to create new nests whithout being visible.
MrGergoth Nov 9, 2021 @ 11:15am 
Originally posted by Muschko-Alfons:
Well they are moving. The radar Scans the chunk and then you see the last thing that was there until the next Scan.

They move and migrate to create new nests whithout being visible.
Ye, its not about this.
As I know, the bitters *active* if player close to them or they under pollution cloud, but they freeze if the player is far away (the chunk is not loaded?).
In modded game (and im sure, it not about modding, its about drawing distance) if you have any upgrades for radar and you can see much further, you will see problem when biters fully frozen, if player far away. This is perfectly visible if the player has remote bases and long railroad tracks on long distances.
Last edited by MrGergoth; Nov 9, 2021 @ 11:18am
Overeagerdragon Nov 9, 2021 @ 3:27pm 
Originally posted by MrGergoth:
Originally posted by Muschko-Alfons:
Well they are moving. The radar Scans the chunk and then you see the last thing that was there until the next Scan.

They move and migrate to create new nests whithout being visible.
Ye, its not about this.
As I know, the bitters *active* if player close to them or they under pollution cloud, but they freeze if the player is far away (the chunk is not loaded?).
In modded game (and im sure, it not about modding, its about drawing distance) if you have any upgrades for radar and you can see much further, you will see problem when biters fully frozen, if player far away. This is perfectly visible if the player has remote bases and long railroad tracks on long distances.

I have plenty of radar extending mods but you end up with biters still being frozen outside of a certain range....regardless of it being ugly or not it's a case over functionality rather than looks.

And if you don't believe that...feel free to run a Auto-tracker setup with AAI mod.... a single one of those will slow down your game to a crawl.
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Date Posted: Nov 8, 2021 @ 1:34pm
Posts: 4