Factorio

Factorio

View Stats:
snuffered May 3, 2021 @ 1:25pm
Give me some good starting settings!
I want a Vanilla Factorio Gameplay with a few tweaks you like.
< >
Showing 1-11 of 11 comments
RiO May 3, 2021 @ 1:34pm 
Increase size for iron ore and copper ore patches.
Increase richness for oil patches.
Decrease occurrence for uranium patches.

Slightly decrease water and trees.
Increase biter-free starter area to 200%.
Turn cliff occurrence/continuity down to 15~25%.
Warlord May 3, 2021 @ 1:37pm 
Originally posted by RiO:
Increase size for iron ore and copper ore patches.
Increase richness for oil patches.
Decrease occurrence for uranium patches.

Slightly decrease water and trees.
Increase biter-free starter area to 200%.
Turn cliff occurrence/continuity down to 15~25%.
Good choices. I disable cliffs entirely though. And a decrease in trees is nice to allow early building, but can cause havoc with biters being polluted earlier. If you have an early-game construction option (Construction Drones, Nanobots), then more trees is better than less (to me).

But yes. if building on ore patches makes you cringe, SERIOUSLY turn down Uranium.
snuffered May 3, 2021 @ 1:39pm 
Thank you for your answers!
RiO May 3, 2021 @ 1:51pm 
Originally posted by Warlord:
A decrease in trees is nice to allow early building, but can cause havoc with biters being polluted earlier. If you have an early-game construction option (Construction Drones, Nanobots), then more trees is better than less (to me).

This is why I mention only to turn them down a little; and why I mention to increase the starter area. The wider area compensates for the slightly faster speed at which pollution propagates with less trees around.

( Oh! That's actually some general purpose good advice: DO NOT pick a map seed which has your starter area in the middle of the desert. Desert does not absorb pollution well. It will spread rapidly; second only to the speed by which it spreads over bodies of water. You will face biters triggered very early if you start in the desert. )

Now the converse: more trees to slow pollution, is indeedan option when you have mods around for early bots. but ... what are you going to do with all the trees they'll harvest and store?

...


By the way -- that was an actual serious question, and not a rhetorical one:
What are you doing to handle bot-harvested wood in the late game?

I've grown so annoyed with wood surplus that I've literally resorted to building 'do nothing' Rube Goldberg machines powered by steam engines on an isolated power network. Insane stuff like pairs of level 3 assemblers that unbarrel and rebarrel water, with a pipe running between them forming a closed loop. Just to burn off wood in an automated way that doesn't require me to walk back to my storage area every half hour to push surplus stacks of wood into a cluster of wooden boxes and chuck grenades at it.
Last edited by RiO; May 3, 2021 @ 1:53pm
Warlord May 3, 2021 @ 1:56pm 
If I am still burning fuel, I make a chest/inserter/splitter setup that prioritizes the belt from the chest that contains wood over coal. After a short time, the wood is all gone.

If I don't want to deal with wood, I usually make a wood crate, fill it with wood, then shoot it until it blows. Later in the game, I use steel since I can do more and I can destroy it faster than my bots can repair it.
Jupiter3927 May 3, 2021 @ 2:34pm 
Ribbon world settings are a fun challenge to work with.
That one constraint on the map height (or width) makes huge sprawling factories more interesting to create.
I believe the default setting sets the map height to 128, 4 tiles tall, but it's still completely doable with it set to 64, 2 tiles.

If you really hate yourself, set the height limit to 8, the size of your rocket silo, and launch a rocket.
Last edited by Jupiter3927; May 3, 2021 @ 2:49pm
Premu May 3, 2021 @ 2:36pm 
Originally posted by RiO:
I've grown so annoyed with wood surplus that I've literally resorted to building 'do nothing' Rube Goldberg machines powered by steam engines on an isolated power network. Insane stuff like pairs of level 3 assemblers that unbarrel and rebarrel water, with a pipe running between them forming a closed loop. Just to burn off wood in an automated way that doesn't require me to walk back to my storage area every half hour to push surplus stacks of wood into a cluster of wooden boxes and chuck grenades at it.

Actually, I thought about this method, too, to get rid of the wood.

There is a lot simpler solution - build a circle of burner inserters which pick up wood from an active provider chest and return it. The wood will go round in circles and slowly be consumed by the insers as fuel.
Last edited by Premu; May 3, 2021 @ 2:37pm
My preferred settings.

I just click railsworld and remember where the resources sliders are. Then i click reset defaults and move the resource sliders back to where they were for a railsworld setting to turn the biters expansion back on.

I turn cliffs off. Leave trees and starting area where they are. Then I slightly increase water and also increase the size of the bodies of water so I have fewer but larger water patches. This gives me more options on where to place my oil refinery and power plants. I prefer to build those close to water so that I don't have to use trains to haul water. I don't mind having to use a bit of land fill to even out lake edges and such.

Then I preview the map to make sure there is a patch of oil and uranium in the visible area and make sure that there are no biters nests that are too close to my start patch. If there are then I move starting area up one notch.

As far as wood goes I don't use my bots to harvest it at all. I only cut trees early game when I need to get them out of the way and need wood for starter power poles. As soon as I have grenades I use those to clear trees. Mid game I use explosive rockets to clear trees and late game I just drop 1- 4 Atom bombs depending how big the forest is, pave over concrete, and start building.
Leeux May 3, 2021 @ 3:26pm 
Originally posted by RiO:
By the way -- that was an actual serious question, and not a rhetorical one:
What are you doing to handle bot-harvested wood in the late game?

I have 720K wood in my logistics storage >.>

I was looking for some mod or something that adds an use for wood in late game, so far with no great success.

I found one that lets you turn it into coal, which I don't need... and algo another one that implements some kind of liquefaction type of process to get some oil products from it... and also another that lets you make it into landfill, which I also don't need (I'm sitting on ~700K landfill atm. and don't have much use for it anymore... since I already plugged most of the waterholes around my base that needed plugging.)

And also I don't have boilers/steam power anymore either, so no use for it there neither. I could use it to power up some non-critical trains, but I dislike how slow they are when using wood as fuel :S

Anyone knows of a better mod that allows wood to be processed somehow?
Last edited by Leeux; May 3, 2021 @ 3:33pm
I believe there is a bio industries mod that uses wood for circuits. Not sure on that though since I'm still enjoying vamilla.
Warlord May 3, 2021 @ 9:22pm 
Space Exploration and I think Krastorio use wood for circuits. But they overhaul way more than just allowing wood circuits, so I didn't want to bring it up.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 3, 2021 @ 1:25pm
Posts: 11