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Albeit I don't use any main bus.
In that case:
I assumed by "contanimated" you meant one type of resource you're making ending up in a place it shouldn't go, Didn't think you meant mining.
You not liking my response =/= My response being unmeaningful.
so, just keep the resources going into the base on a belt, then put everything in a passive chest and let the drones take it from there to wherever it's supposed to go. like i said, though, it's pretty inefficient and, depending on how much you mine, you might need 500+ drones or even more to handle it at least somewhat acceptable.
i'd rate my solution 7/10. obviously, for me, personally, it's a 10/10 but i know others care about efficiency a lot more than i do.
for now its simply a filter inserter and a chest with a regular inserter pulling out of the chest to feed into the correct belt path. The chest I found was needed because the filter would only place on one side of the belt AND if your smelting backs up you end up bypassing the filter.
I had honestly wondered about something similar with my previous map and my train unloading station at my base. I had debated whether I could have a single unload station and filter from there to wherever I needed to unload to, but volume proved too much and I went with independant stations.
What I like to do in these situations is filter the belt into chests, lots of chests. That way there's space to ensure it keeps running even if one of the ores gets backed up. With the belt moving horizontally, it looks like this:
ore belt1
Chests
filter inserter
mixed ore belt
filter inserters
ore belt 2
The other option is to set up a couple of train wagons just sitting there with its inventor ycompletely restricted, and use regular/fast inserters to put stuff into them. Either way, at some point you have to filter the stuff, and you really want a lot of capacity to sort into so that it doesn't clog because of one side backing up, starving you of the other.
1. Don't mine overlapping areas. They are generally a pain to deal with. As soon as I finish with the clear ore, I find a new deposit -- it's just not worth the hassle.
2. Filter inserters -- use rows of them if you have to.
3. Filtered train wagons -- use regular inserters to pull the appropriate ore into a train car with reserved slots... then output on the other side.
Or you can just use the easy route and have a dozen filter inserters lined up, so you can ignore it for an hour or so.
You should still create a combinator belt block to freeze the belt ahead should the filter chests become full and they attempt to slip by. This is always my favorite method to keep the system clean, and is quite simple to set up without being a combinator wizard.
I'd be pressed to leave them if they were smaller deposits really, but i chose the biggest/richest on mine so we're talking on just the copper/coal and the iron/stone deposit next to my initial spawn of well over a million ore in the mixed area.
My first playthru I went with normal everything and it really really sucked. I'd expend an ore deposit in an hour or less and the oil that did spawn was maybe 1 or 2 puddles at most at great distances.
If I choose to deal with filtering I can remain with my mining in one spot for a significant time.
I just unlocked filter stack inserters last night and was thinking of possibly using those to move the ores between belts directly that then fed into balancers for the individual ore feeds into my base. I honestly don't like my ore input approach thusfar in both games I have played. I keep resorting to a single belt that I then splitter off branch after branch into 10 smelter bank processing legs.