Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
The Flying fortress is glorious in the Aircraft mod as well :)
*sees Orbital Ion Cannon*
How quickly can I beat the game? :)
For even more overkill load it into Mete's Minigun or a Sniper Rifle from (I think?) Military Extended.
it's an awesome defensive weapon and great at taking out small nests but when you're facing a big one, you need to also use other weapons (and sometimes a bit of strategy).
Try a hit & run technique -- run in, light the spawners & worms on fire, then run out again.
If you are having trouble staying alive, (In MK 2 Power armor), use 3 reactors and as many mark 2 shields as you can.
Having a set of exoskeleton legs is also useful to run away.
(My combat suit has 2 reactors, 6 shields, 3 exoskeltons and 5 roboports).
A stack of 50 ammo normally lasts me around 8-10 spawn sites, depending on how far advanced things have got.
Does'nt sound like you have faced the aliens at top evolution. Flame thrower is only OP because you can get it so soon on the Tech tree. That should be changed to be a higher tech weapon IMO. It's pretty well balanced for top tier spitters and biters but really only OP early and midgame.
*edit* Now destroyer capsules,,, This is the relam of OP,,,,, You become the destroyer of worlds for 120 seconds. Thats well worth the automation to be a god and clear out tracks of land for expansion in a short amout of time. The flame thrower does not *cough Pun* hold a flame to that awsomeness.
rocket launcher/flame thrower combo seemed to be allright though. get close enough to hit a worm with the rocket launcher 3 or 4 times, switch to flamethrower and kill all attacking enemies while retreating a bit and then go back in with rocket launcher. pretty time- and ammo consuming but seemed to work.
People keep saying that flamethrower becomes obsolete against behemoths but what they fail to mention is that EVERYTHING except destroyer bots become obsolete against the final tier aliens... try using combat shotgun against one of the biters and it will take close to minute to kill even ONE of them. Flamethrowers are still better at dealing with behemoths compared to 99% of all other weapons in the game.
The weapon variety is very poor in this game since most weapons are either obsolete after a certain point or are completely useless all game.
Oh good, that will probably fix the balance entirely imho.
1. I agree with your reasoning as to why the Flame Thrower is "OP". Once you have a firm grasp on the basics of the game, you'll gain access to the Flamer quite quickly. Thus you end up using it against Biters that are still Small or Medium category while Worms are typically Small or Medium as well. Plus they don't have any resistences against Fire damage on top of the Flame Thrower dealing DoT.
2. I disagree that the Flamer should be moved further up on the Tech Tree. I mean, you can gain access to it right around the time you Research Oil Processing and the like; thereby unlocking the ~3 Techs you need in order to produce Blue Science Packs. IMO, this is the perfect place for a "crude" weapon such as the Flame Thrower.
Addendum; I'm not trying to argue or disuade your opinion on the Flame Thrower. I'm merely expressing my opinion on it. IMO, once you get to Large Biters and Worms ... the Flamer isn't really that great because Worms will snipe you dead in seconds unless you got Power Armor tech. Speaking of which I'd argue Heavy Armor is more OP than the Flamer because of how early you get it and how you essentially become immortal against hordes of Small class Biters.
TLDR: Flame Thrower is fine where it is IMO. Then again, maybe I'm biased since I usually roll with extremely small Factory/Base compared to the "average" Factorio Player. Thus my Pollution/Evolution is much different than "average" Players.... and I really like how easy/quick it makes dealing with nearby Nests. Nothing like doing a driveby in the Car, getting out and spraying Fire everywhere then sprinting back to the Car for safety.