Factorio

Factorio

İstatistiklere Bak:
Bored of op flame thrower
I'm getting really bored of clearing alien nests with the flame thrower, I want to use something different, but all the other weapons suck and don't do crap for damage. even combat shotgun with armor piercing rounds doesn't come close to the over powered effectiveness of the spinning flame wheel of death xD
< >
61 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak Acarin tarafından gönderildi:
Or, if you want to see what OP _ really_ looks like, download the Orbital Ion Cannon & Targeting Array mods, launch a few of them (they go in a rocket, same as a satellite) and nuke the spawners from orbit. I have 17 at the moment and no problem with biters :-)

BTW, you say the flamethrower is OP, but are you fighting Behemoths yet? Has your biter evolution factor got past .99? The Behemoths are the green ones, and you may be a little less critical of the flamer once you have tried clearing a nest of those babies...

The Flying fortress is glorious in the Aircraft mod as well :)
İlk olarak Acarin tarafından gönderildi:
Or, if you want to see what OP _ really_ looks like, download the Orbital Ion Cannon & Targeting Array mods, launch a few of them (they go in a rocket, same as a satellite) and nuke the spawners from orbit. I have 17 at the moment and no problem with biters :-)

BTW, you say the flamethrower is OP, but are you fighting Behemoths yet? Has your biter evolution factor got past .99? The Behemoths are the green ones, and you may be a little less critical of the flamer once you have tried clearing a nest of those babies...
I've decided not to finish the game, due to no point
*sees Orbital Ion Cannon*
How quickly can I beat the game? :)
You want overpowered? try the "Super Piercing Bullet Magazine" from Super Tank.
For even more overkill load it into Mete's Minigun or a Sniper Rifle from (I think?) Military Extended.
I think flamethrower isnt that op when you run into a fully evolved biter base with 100 nests and worms
yeah, the flamethrower is insanely powerful at close range, as it should be, but later on i found it to be more and more useless to the point where it became almost obsolete (except for clearing trees) because due to the limited range i had to get really close to the damn worms before i could use my flamethrower and, especially in the well-evolved and big nests, they'd always at least bring me close to death.
it's an awesome defensive weapon and great at taking out small nests but when you're facing a big one, you need to also use other weapons (and sometimes a bit of strategy).
İlk olarak Luzilyo tarafından gönderildi:
yeah, the flamethrower is insanely powerful at close range, as it should be, but later on i found it to be more and more useless to the point where it became almost obsolete (except for clearing trees) because due to the limited range i had to get really close to the damn worms before i could use my flamethrower and, especially in the well-evolved and big nests, they'd always at least bring me close to death.
it's an awesome defensive weapon and great at taking out small nests but when you're facing a big one, you need to also use other weapons (and sometimes a bit of strategy).

Try a hit & run technique -- run in, light the spawners & worms on fire, then run out again.

If you are having trouble staying alive, (In MK 2 Power armor), use 3 reactors and as many mark 2 shields as you can.

Having a set of exoskeleton legs is also useful to run away.

(My combat suit has 2 reactors, 6 shields, 3 exoskeltons and 5 roboports).
Combat shotgun and capsules are good. Also tanks for smaller bases.
En son onebit tarafından düzenlendi; 1 Kas 2016 @ 9:54
The main advantage to the flamer is the DoT (Damage over Time) element,. You squirt a Spawner or a worm then run out of range - it will die, but it takes a few seconds. You do not want to be trying to use it like a gun and continually firing at the target until it dies :-)

A stack of 50 ammo normally lasts me around 8-10 spawn sites, depending on how far advanced things have got.
"There's like 4 weapons. And the flame thrower was really bad ♥♥♥ and fun at first, but after a few hours it became lame."

Does'nt sound like you have faced the aliens at top evolution. Flame thrower is only OP because you can get it so soon on the Tech tree. That should be changed to be a higher tech weapon IMO. It's pretty well balanced for top tier spitters and biters but really only OP early and midgame.
*edit* Now destroyer capsules,,, This is the relam of OP,,,,, You become the destroyer of worlds for 120 seconds. Thats well worth the automation to be a god and clear out tracks of land for expansion in a short amout of time. The flame thrower does not *cough Pun* hold a flame to that awsomeness.
En son Roadie tarafından düzenlendi; 2 Kas 2016 @ 11:37
İlk olarak KatherineOfSky tarafından gönderildi:
İlk olarak Luzilyo tarafından gönderildi:
yeah, the flamethrower is insanely powerful at close range, as it should be, but later on i found it to be more and more useless to the point where it became almost obsolete (except for clearing trees) because due to the limited range i had to get really close to the damn worms before i could use my flamethrower and, especially in the well-evolved and big nests, they'd always at least bring me close to death.
it's an awesome defensive weapon and great at taking out small nests but when you're facing a big one, you need to also use other weapons (and sometimes a bit of strategy).

Try a hit & run technique -- run in, light the spawners & worms on fire, then run out again.

If you are having trouble staying alive, (In MK 2 Power armor), use 3 reactors and as many mark 2 shields as you can.

Having a set of exoskeleton legs is also useful to run away.

(My combat suit has 2 reactors, 6 shields, 3 exoskeltons and 5 roboports).
yeah, i thought that having a better suit and more upgrades (especially shields and exo) would help a lot. last time i had only mk1 armor with two mk1 shields and one hangar (and some other stuff that wasn't combat related, like night vision). small bases were no problem, medium bases were a bit tough but possible to do, big bases, i usually died before i could get close enough to any buildings so it turned into an endless cycle of pulling aggro from all base inhabitants, light them on fire and get back to the enemy base where almost the same amount of enemies had already respawned, until i ran out of ammo and had to retreat.
rocket launcher/flame thrower combo seemed to be allright though. get close enough to hit a worm with the rocket launcher 3 or 4 times, switch to flamethrower and kill all attacking enemies while retreating a bit and then go back in with rocket launcher. pretty time- and ammo consuming but seemed to work.
En son Luzilyo tarafından düzenlendi; 2 Kas 2016 @ 12:07
The only thing better than the flamethrower is mass number of destroyer bots.

People keep saying that flamethrower becomes obsolete against behemoths but what they fail to mention is that EVERYTHING except destroyer bots become obsolete against the final tier aliens... try using combat shotgun against one of the biters and it will take close to minute to kill even ONE of them. Flamethrowers are still better at dealing with behemoths compared to 99% of all other weapons in the game.

The weapon variety is very poor in this game since most weapons are either obsolete after a certain point or are completely useless all game.
En son NightRaven tarafından düzenlendi; 2 Kas 2016 @ 19:42
I think people are forgetting that aliens are (mainly) something to be defended against. I.E turrets. That being said, tanks aren't really strong enough to do anything to behemoths either.
İlk olarak YCGC TheBlackPumpkin tarafından gönderildi:
I think people are forgetting that aliens are (mainly) something to be defended against. I.E turrets. That being said, tanks aren't really strong enough to do anything to behemoths either.
Tanks, and other vehicles, will soon be able to take advantage of an equipment grid, such as we have on power armor.... slot in shields, lasers, etc.
İlk olarak KatherineOfSky tarafından gönderildi:
İlk olarak YCGC TheBlackPumpkin tarafından gönderildi:
I think people are forgetting that aliens are (mainly) something to be defended against. I.E turrets. That being said, tanks aren't really strong enough to do anything to behemoths either.
Tanks, and other vehicles, will soon be able to take advantage of an equipment grid, such as we have on power armor.... slot in shields, lasers, etc.

Oh good, that will probably fix the balance entirely imho.
İlk olarak Roadie tarafından gönderildi:
Does'nt sound like you have faced the aliens at top evolution. Flame thrower is only OP because you can get it so soon on the Tech tree. That should be changed to be a higher tech weapon IMO. It's pretty well balanced for top tier spitters and biters but really only OP early and midgame.
*edit* Now destroyer capsules,,, This is the relam of OP,,,,, You become the destroyer of worlds for 120 seconds. Thats well worth the automation to be a god and clear out tracks of land for expansion in a short amout of time. The flame thrower does not *cough Pun* hold a flame to that awsomeness.

1. I agree with your reasoning as to why the Flame Thrower is "OP". Once you have a firm grasp on the basics of the game, you'll gain access to the Flamer quite quickly. Thus you end up using it against Biters that are still Small or Medium category while Worms are typically Small or Medium as well. Plus they don't have any resistences against Fire damage on top of the Flame Thrower dealing DoT.

2. I disagree that the Flamer should be moved further up on the Tech Tree. I mean, you can gain access to it right around the time you Research Oil Processing and the like; thereby unlocking the ~3 Techs you need in order to produce Blue Science Packs. IMO, this is the perfect place for a "crude" weapon such as the Flame Thrower.

Addendum; I'm not trying to argue or disuade your opinion on the Flame Thrower. I'm merely expressing my opinion on it. IMO, once you get to Large Biters and Worms ... the Flamer isn't really that great because Worms will snipe you dead in seconds unless you got Power Armor tech. Speaking of which I'd argue Heavy Armor is more OP than the Flamer because of how early you get it and how you essentially become immortal against hordes of Small class Biters.

TLDR: Flame Thrower is fine where it is IMO. Then again, maybe I'm biased since I usually roll with extremely small Factory/Base compared to the "average" Factorio Player. Thus my Pollution/Evolution is much different than "average" Players.... and I really like how easy/quick it makes dealing with nearby Nests. Nothing like doing a driveby in the Car, getting out and spraying Fire everywhere then sprinting back to the Car for safety.
En son Morphic tarafından düzenlendi; 2 Kas 2016 @ 23:11
< >
61 yorumdan 16 ile 30 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 27 Eki 2016 @ 13:55
İleti: 61