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https://steamcommunity.com/sharedfiles/filedetails/?id=2492124234
https://steamcommunity.com/sharedfiles/filedetails/?id=2492124319
A couple of caveats for this method. You can only have two stops in the train's consist or the train will just loop between the enabled stations and skip the disabled station until it enables again. If you have two stops the train will return to the loading station and stay there (because it has no other station that it can go to.) This method works for a small to medium sized base that has only a few supply stops all named the same (so a transition between a first launch base and a mega base). When you upgrade to a larger base with many more supply stops you'll want to switch to the method AlexMBrennan mentioned.
Its best if you start Alex's way but if you can't get your head around combinators yet, the method I gave will work in the interim.
This method works best if each PP is single-item only, such as only Solar Panels in this one, only Accumulators in that one, etc. Use the Red X to limit the size of each chest, so that when the train comes to drop off solar Panels, it does not drop off too many more Accumulators or Inserters or whatever.
Using one color wire, connect all the chests together to a Constant Combinator. If you want to ahve 100 Solar Panels, but call the train when there are fewer than 50, set the CC to -50 Solar Panels. Do the same for each item you are offloading.
Using the same color wire, connect the Constant Combinator to the train stop. Set the Train Limit to 1. Se tthe station to Enable when Anything < 0.
This works better than the above methods, because there is no signal with a value of 0. A value of zero means there is no signal at all, and the train stop will not consider it. so if you had 50 solar Panels, and all 50 are taken out at once, you have 0 Solar Panels, the train stop does not even get a Solar Panel signal anymore.
As mentioned above though, you can only have two stops on the train's schedule. HOWEVER - you can have multiple stops with the same name as the destination. If the train is carrying a lot of material, but several stations only need a few items from it, they can all enable (calling the train) and the train will run to one, top off, then go back for more supplies, then go to the next, and so on.