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For mixed cargo, I usually use 'Fluid >= X and Item <= Y' type conditions instead of the empty/full conditions, or 'X seconds of Inactivity' if I want to prevent the train from blocking other trains if something unexpected happens.
Not sure how this could work ever as they are conflicting statements ... if coal is being loaded while oil being unloaded the cargo will never be empty and the train will never leave?
try this instead?
Edit: ninja'd xD
Much fun with building the rest of your factory ;)
Plastic bar ? coal liquefaction ?
That is... if this is the base game...
That's your vision. That might be the optimal one. Please remember people do not care about it. The question was clear, your comment unnecessary... and counter intuitive as it lost all value in modded game
I wished to know why the OP did that in case he had come up with something that was new and interesting that I might want to test for myself.
In a game like factorio if you tends to impose your own global designs posing as a veteran player you detsroy everything meanigfulful about the game. Take the main bus design for exemple. It is pretty efficient in real world to a degree but is shameful in factorio BUT everyone use it because it's trendy
I know it isn't fancy like the things I've seen on youtube about 4 lane buses and all that, but I'm also fighting off ugly creatures, lol. At this point I'm just trying to download all the tech, and use everything and understand the game to the fullest. I probably won't even touch the circuit system; I'd imagine you have to have some programming knowledge to understand what *, /, A, B, etc. does, but I can see a lot of opportunities happening with the system if one can use it.
So Yes, this is Vanilla version, with ugly bugs, and I'm bringing coal out there to help make plastic at the chemical plants that are stationed next to the oil refinery and bringing it back to supply the needed buildings with additional plastic.
Edit: Sorry if this got into a heated discussion. I got my girl and friend of mine to join me last night on Multiplayer game and we sorta been playing as a pest extermination squad for about an hour fighting off bugs ^^(max bug settings) -- hence why I wasn't able to reply sooner to avoid any questions or answer that would lead into a debate from veteran players.
The amazing apart about this game is how everyone thinks differently in terms of how a base functions and it's always amazing to see someone's work - similar to any free form building games out there (e.g. Minecraft, City Skylines, etc.).
Contrary to the opinion of some people, 4 lane buses aren't all that fancy nor are they just a fad or a trend. They are one of the most efficient ways to set up early game materials supply chains and the reason that they are 4 belt buses is because yellow underground belts have a maximum reach of 4 tiles.
The circuit net work and combinators can be as simple or as complex as you want them to be. It can be as simple as a single wire between a chest, an inserter, and a power pole that tells the inserter to keep filling this box until ti holds "X number of an item all the way up to the guy that made the video using the circuit network and lights to make a replica of the Times Square Jumbotron or the guy that doesn't even really make a factory he just uses the various concretes, solar panels, and accumulators to create mosaic works of art.
You didn't cause a heated discussion a troll trolled the thread. That's what trolls do.
My wife plays as my teammate. The first time we played we sat down at 10 PM and decided to play for an hour. After that hour had passed we looked at the clock and it was 2:00 AM. We are both retired now so it didn't cause a problem for us except that we got our internal clocks out of sync and wound up with our days and nights backwards for a couple of weeks.
Its real fun for us. She was in the air force most of her working life but that was at a time when women weren't allowed in combat roles so she likes to set up the defenses, defend the base, and squish bugs and nests.
I studied engineering in college and did some research at first and then went into transportation and logistics for an international company. I designed routing software, did all the Y2K upgrades for the company, and opened new businesses for them or turned failing businesses around. So I do all the base things that have to do with resource management and logistics. This is fun for us and it works. Part of the fun is learning new things and figuring out new ways to do things but when you get stuck this is the place to come to get advice and assistance. You just have to make sure that you avoid the people that dwell under the bridges. Fortunately they are few and far between on this forum.
Welcome to the game and have fun!