Factorio

Factorio

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ƦƴѵŁ Feb 5, 2021 @ 7:39pm
Question about Unloading/Loading trains:
Currently my setup for this particular train is two (2) liquid wagons carrying oil from the oil fields and bringing them back to main base to unload the oil. In the meantime with the oil being unloaded, I have a third (3rd) wagon for coal which is being loaded onto the wagon while the oil is being drained from the other two.

Once those two (2) liquid wagons have been drained and the third (3rd) one filled with coal, it will then proceed back to the oil fields to distribute the coal onto the belts for my chemical plants and refill the oil into the liquid wagons.

My settings are as of current (for the train and the train stations)

Oil Reserves:

Cargo (coal) > 500
--AND--
Empty Cargo Inventory


Blacksea Train Station:

Fluid (oil) > 45k
--AND--
Empty Cargo Inventory


I don't need that much coal up there so I figured just enough to keep it running smoothly.

All my other trains work flawlessly - no signal issues, no issues with loading and unloading; just this one when it pertains to two different products on the same train -- basically doing unload/load at both stations.
Last edited by ƦƴѵŁ; Feb 5, 2021 @ 7:40pm
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Showing 1-15 of 16 comments
Nypyren Feb 5, 2021 @ 7:49pm 
I think "Full/Empty Cargo Inventory" includes everything in any cargo/fluid car, so if there's anything on the train at all those conditions will not be met and the train won't leave that particular station.

For mixed cargo, I usually use 'Fluid >= X and Item <= Y' type conditions instead of the empty/full conditions, or 'X seconds of Inactivity' if I want to prevent the train from blocking other trains if something unexpected happens.
Last edited by Nypyren; Feb 5, 2021 @ 7:51pm
ChillCore (Banned) Feb 5, 2021 @ 7:56pm 
I assume you are having trouble getting your train to do its thing properly ...

Cargo (coal) > 500
--AND--
Empty Cargo Inventory
Not sure how this could work ever as they are conflicting statements ... if coal is being loaded while oil being unloaded the cargo will never be empty and the train will never leave?

try this instead?
Cargo (coal) > 500 --AND-- Cargo (oil) = 0


Edit: ninja'd xD
Last edited by ChillCore; Feb 5, 2021 @ 7:57pm
ƦƴѵŁ Feb 5, 2021 @ 7:56pm 
That did the trick! Thank you very much!
ChillCore (Banned) Feb 5, 2021 @ 8:00pm 
Choochoo!!!

Much fun with building the rest of your factory ;)
I'm unclear on why you are bringing coal to the oil fields? There shouldn't be any thing in the oil field that requires coal to run unless you are using it to fuel your train or to make power with boilers and steam engines at the site where your oil pump jacks are.
Fuinril Feb 6, 2021 @ 1:40am 
Originally posted by knighttemplar1960:
I'm unclear on why you are bringing coal to the oil fields? There shouldn't be any thing in the oil field that requires coal to run unless you are using it to fuel your train or to make power with boilers and steam engines at the site where your oil pump jacks are.

Plastic bar ? coal liquefaction ?

That is... if this is the base game...
Originally posted by Fuinril:
Originally posted by knighttemplar1960:
I'm unclear on why you are bringing coal to the oil fields? There shouldn't be any thing in the oil field that requires coal to run unless you are using it to fuel your train or to make power with boilers and steam engines at the site where your oil pump jacks are.

Plastic bar ? coal liquefaction ?

That is... if this is the base game...
That would not be at the oil fields. That would be at the refinery where the oil is being taken. You would want both the oil and the coal going there not the oil going there and being unloaded and then the coal being loaded at the refinery and taken back to the oil fields, which is why I'm unclear on this.
Fuinril Feb 6, 2021 @ 2:37am 
Originally posted by knighttemplar1960:
Originally posted by Fuinril:

Plastic bar ? coal liquefaction ?

That is... if this is the base game...
That would not be at the oil fields. That would be at the refinery where the oil is being taken. You would want both the oil and the coal going there not the oil going there and being unloaded and then the coal being loaded at the refinery and taken back to the oil fields, which is why I'm unclear on this.

That's your vision. That might be the optimal one. Please remember people do not care about it. The question was clear, your comment unnecessary... and counter intuitive as it lost all value in modded game
Morsk Feb 6, 2021 @ 2:59am 
Originally posted by Fuinril:
That's your vision. That might be the optimal one. Please remember people do not care about it. The question was clear, your comment unnecessary... and counter intuitive as it lost all value in modded game
We can ask questions too if we're curious. We aren't here only to answer other people's questions.
Originally posted by Fuinril:
Originally posted by knighttemplar1960:
That would not be at the oil fields. That would be at the refinery where the oil is being taken. You would want both the oil and the coal going there not the oil going there and being unloaded and then the coal being loaded at the refinery and taken back to the oil fields, which is why I'm unclear on this.

That's your vision. That might be the optimal one. Please remember people do not care about it. The question was clear, your comment unnecessary... and counter intuitive as it lost all value in modded game
Then why move the oil in the first place and not just set up the refinery in the oil field and bring in the coal? It was a completely intuitive question. I asked the question to get clarity. The OP did not specify that it was a modded game and posted in the general forum instead of the section for mods. I wanted to get an idea of the OP's vision not your vision which means that neither of your comments were necessary.

I wished to know why the OP did that in case he had come up with something that was new and interesting that I might want to test for myself.
Fuinril Feb 6, 2021 @ 3:11am 
Originally posted by Morsk:
Originally posted by Fuinril:
That's your vision. That might be the optimal one. Please remember people do not care about it. The question was clear, your comment unnecessary... and counter intuitive as it lost all value in modded game
We can ask questions too if we're curious. We aren't here only to answer other people's questions.

In a game like factorio if you tends to impose your own global designs posing as a veteran player you detsroy everything meanigfulful about the game. Take the main bus design for exemple. It is pretty efficient in real world to a degree but is shameful in factorio BUT everyone use it because it's trendy
Last edited by Fuinril; Feb 6, 2021 @ 3:11am
ƦƴѵŁ Feb 6, 2021 @ 11:18am 
No, the game is vanilla based and I'm still fairly new to it. I have several chem plants out there to mass plastic so I can bring them back to main base (apparently my drones used them all up, lol). Since I'm playing with our lovely natives of the world, I decided to make some extra plastic out in the oil fields (close to water -- so using steam engine for power) just to help out with advanced circuit boards, tank ammo, etc.

I know it isn't fancy like the things I've seen on youtube about 4 lane buses and all that, but I'm also fighting off ugly creatures, lol. At this point I'm just trying to download all the tech, and use everything and understand the game to the fullest. I probably won't even touch the circuit system; I'd imagine you have to have some programming knowledge to understand what *, /, A, B, etc. does, but I can see a lot of opportunities happening with the system if one can use it.

So Yes, this is Vanilla version, with ugly bugs, and I'm bringing coal out there to help make plastic at the chemical plants that are stationed next to the oil refinery and bringing it back to supply the needed buildings with additional plastic.

Edit: Sorry if this got into a heated discussion. I got my girl and friend of mine to join me last night on Multiplayer game and we sorta been playing as a pest extermination squad for about an hour fighting off bugs ^^(max bug settings) -- hence why I wasn't able to reply sooner to avoid any questions or answer that would lead into a debate from veteran players.

The amazing apart about this game is how everyone thinks differently in terms of how a base functions and it's always amazing to see someone's work - similar to any free form building games out there (e.g. Minecraft, City Skylines, etc.).
Last edited by ƦƴѵŁ; Feb 6, 2021 @ 11:24am
Veeshan Feb 6, 2021 @ 3:08pm 
Originally posted by RivaL.ReNeGaDe:
No, the game is vanilla based and I'm still fairly new to it. I have several chem plants out there to mass plastic so I can bring them back to main base (apparently my drones used them all up, lol). Since I'm playing with our lovely natives of the world, I decided to make some extra plastic out in the oil fields (close to water -- so using steam engine for power) just to help out with advanced circuit boards, tank ammo, etc.

I know it isn't fancy like the things I've seen on youtube about 4 lane buses and all that, but I'm also fighting off ugly creatures, lol. At this point I'm just trying to download all the tech, and use everything and understand the game to the fullest. I probably won't even touch the circuit system; I'd imagine you have to have some programming knowledge to understand what *, /, A, B, etc. does, but I can see a lot of opportunities happening with the system if one can use it.

So Yes, this is Vanilla version, with ugly bugs, and I'm bringing coal out there to help make plastic at the chemical plants that are stationed next to the oil refinery and bringing it back to supply the needed buildings with additional plastic.

Edit: Sorry if this got into a heated discussion. I got my girl and friend of mine to join me last night on Multiplayer game and we sorta been playing as a pest extermination squad for about an hour fighting off bugs ^^(max bug settings) -- hence why I wasn't able to reply sooner to avoid any questions or answer that would lead into a debate from veteran players.

The amazing apart about this game is how everyone thinks differently in terms of how a base functions and it's always amazing to see someone's work - similar to any free form building games out there (e.g. Minecraft, City Skylines, etc.).
Same here, only thing I use circuit system for is turning pumps on and off depending on oil product distributions. Too much heavy oil etc. Same with redstone in Minevraft. I just figure I'll go program something if I want to mess with that stuff, make my own game :)
Veeshan Feb 6, 2021 @ 3:10pm 
Originally posted by Fuinril:
Originally posted by Morsk:
We can ask questions too if we're curious. We aren't here only to answer other people's questions.

In a game like factorio if you tends to impose your own global designs posing as a veteran player you detsroy everything meanigfulful about the game. Take the main bus design for exemple. It is pretty efficient in real world to a degree but is shameful in factorio BUT everyone use it because it's trendy
I use it because I couldn't imagine any other way, but now I'm going to try a "cradle to grave" method; raw inputs to finished product at X rate completely isolated. Also really like the idea of cooking ore at the patch for some reason.
Originally posted by RivaL.ReNeGaDe:
No, the game is vanilla based and I'm still fairly new to it. I have several chem plants out there to mass plastic so I can bring them back to main base (apparently my drones used them all up, lol). Since I'm playing with our lovely natives of the world, I decided to make some extra plastic out in the oil fields (close to water -- so using steam engine for power) just to help out with advanced circuit boards, tank ammo, etc.

I know it isn't fancy like the things I've seen on youtube about 4 lane buses and all that, but I'm also fighting off ugly creatures, lol. At this point I'm just trying to download all the tech, and use everything and understand the game to the fullest. I probably won't even touch the circuit system; I'd imagine you have to have some programming knowledge to understand what *, /, A, B, etc. does, but I can see a lot of opportunities happening with the system if one can use it.

So Yes, this is Vanilla version, with ugly bugs, and I'm bringing coal out there to help make plastic at the chemical plants that are stationed next to the oil refinery and bringing it back to supply the needed buildings with additional plastic.

Edit: Sorry if this got into a heated discussion. I got my girl and friend of mine to join me last night on Multiplayer game and we sorta been playing as a pest extermination squad for about an hour fighting off bugs ^^(max bug settings) -- hence why I wasn't able to reply sooner to avoid any questions or answer that would lead into a debate from veteran players.

The amazing apart about this game is how everyone thinks differently in terms of how a base functions and it's always amazing to see someone's work - similar to any free form building games out there (e.g. Minecraft, City Skylines, etc.).
There is no wrong way to play the game there are just more and less efficient ways to set things up some of which is dictated by the terrain the map generator gives you. I've got over 1,800 hours in the game (I bought it while it was in early access) and I'm still learning things about it. Just yesterday Katliff and Warlord helped me figure out a better way to use a logistic bots set up that I had redesigned into a belts and train set up instead because the bots weren't working the way conventional wisdom dictated they should.

Contrary to the opinion of some people, 4 lane buses aren't all that fancy nor are they just a fad or a trend. They are one of the most efficient ways to set up early game materials supply chains and the reason that they are 4 belt buses is because yellow underground belts have a maximum reach of 4 tiles.

The circuit net work and combinators can be as simple or as complex as you want them to be. It can be as simple as a single wire between a chest, an inserter, and a power pole that tells the inserter to keep filling this box until ti holds "X number of an item all the way up to the guy that made the video using the circuit network and lights to make a replica of the Times Square Jumbotron or the guy that doesn't even really make a factory he just uses the various concretes, solar panels, and accumulators to create mosaic works of art.

You didn't cause a heated discussion a troll trolled the thread. That's what trolls do.

My wife plays as my teammate. The first time we played we sat down at 10 PM and decided to play for an hour. After that hour had passed we looked at the clock and it was 2:00 AM. We are both retired now so it didn't cause a problem for us except that we got our internal clocks out of sync and wound up with our days and nights backwards for a couple of weeks.

Its real fun for us. She was in the air force most of her working life but that was at a time when women weren't allowed in combat roles so she likes to set up the defenses, defend the base, and squish bugs and nests.

I studied engineering in college and did some research at first and then went into transportation and logistics for an international company. I designed routing software, did all the Y2K upgrades for the company, and opened new businesses for them or turned failing businesses around. So I do all the base things that have to do with resource management and logistics. This is fun for us and it works. Part of the fun is learning new things and figuring out new ways to do things but when you get stuck this is the place to come to get advice and assistance. You just have to make sure that you avoid the people that dwell under the bridges. Fortunately they are few and far between on this forum.

Welcome to the game and have fun!
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Date Posted: Feb 5, 2021 @ 7:39pm
Posts: 16