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Trains can go backward if you add a second locomotive that points in the other direction (and feed it coal too).
They can only use one direction from one stop to the next but you don't have to make loops at least.
It's fine to use that system when you only have a few trains but when you want to make a real train network you will start to want to use loops.
(but it's probably not for right now since train networks require a fair understanding of signals which can take a while to learn)
You make curved tracks by left clicking on edge of a track and as you move the cursor away in a different direction you'll start to see curved options - click when you like the option.
Holding down SHIFT or CONTROL while you move cursor (after clicking at edge of a track) gives other options as well for "ghost" tracks and avoiding or not avoiding obstacles, so you'll want to experiment.
That is confusing rail design and station design. You can have terminus stations (trains arrive, stop, and then reverse) with both one-way tracks or two-way tracks.
Similarly you can have non-terminus stations (trains arrive, stop, and then leave in the same direction) with both one-way tracks and two-way tracks.
Two-way tracks should be avoided at all costs because they have terrible throughput but terminus stations, despite being clearly inferior, work for moderately busy stations.
Extra locomotives without extra speed, potential issues with signals and rail lengths, dual-headed trains have a decent amount of flaws that make them sub-par in most circumstances outside of very simple back and forth for new players.
I don't have the space to put a loop at the unloading end because of the way the whole thing is laid out. I'm doing the section where you arrive and the place has been trashed and you have to get it up and running.
Are you using signals? They aren't necessary if you only have one train on the track. In fact, using signals without understanding them can cause more issues (including one that might be the cause here, if you are using signals).
I used trains with a locomotive on each end, like an earlier poster mentioned not doing.
Served me fine through to endgame. I had one main track that all the other stops connected to. No loops. No problem! :)
If you just want to launch the rocket, that system is definitely fine since you don't really need more than a few outposts bringing ores and oil back to your factory but it gets harder and harder to use it as you scale up, especially when the outposts start to run out since those rails are not really meant to cross.