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By the sound of it, you have:
-Nuclear: Always on.
-Solar: Being the way solar always is.
-Boilers: Behind SR Latch.
If this is the case, then you are already fine. If your solar and nuclear are insufficient enough that accumulators drop below a certain percentage, your latch ought to kick in and turn on boilers. Then, assuming all 3 power sources are sufficient to power your base AND charge accumulators, the accumulators start charging. At this point, all 3 power sources are running at 100% to fill the accumulators. At a certain high percentage, the SR Latch should kick in and disable boilers.
With an SR Latch on boilers, boilers will never be on if their power isn't 100% needed. If their power is 100% needed, then so is nuclear.
I don't think setup has any use if you're using solar panels. The point is to maintain nuclear power plant efficiency when steam boilers backup kicks if you're not using solars.
Instead of using stored power your setup starts burner backup immediately. In a situation with demand around max output of nuclear power you burn & pollute while accumulators could compensate between times of shortage & excess.
The only advantage i see is time to brownout if your backup isn't enough because it starts at "< 100%" instead of "< x%" - but this is a situation to be avoided at all.
With a staged burner backup setup you could sound an alarm if your last backup fires up and maybe use this as an indicator to invest into more power production before you actually come into a problematic situation.
So i'm in favor for the good old charge controlled water pump for backup power - can be done with 1 cable & works just fine. Simple things can be really good things.
Still i kinda like your setup just because it works & shows what can be done. Somehow the beauty of engineering and the question "Why not?"
But yea, I agree on it being more interesting than useful :)
On more thought, what this allows is prioritizing between steam engines and steam turbines, since you can use them both ways, though with how high power output from nuclear plants is, you'd need quite a few of them to use nuclear power as lower priority.
Ok, I can kind of see a value in this then. It does look very nice too.
As an alternative, I think I would have built twice the turbines with a few steam tanks inbetween the two sets of turbines, and set up an SR Latch on the steam. If the power is low on an accumulator bank I set up, turn on steam. Power is shared by the two power sources, leading the turbines to run less often. But as their steam is consumed slower than normal, this allows the excess steam produced by exchangers to build up in the tanks and start flowing into additional turbines, further lowering how much boilers need to run to power things. Since there is constant demand (storage and more turbines) for the heat exchangers, they should utilize nuclear fuel without wasting any. Once accumulators get high enough to shut off, you should have an excess of steam built up from the exchangers. It should then be used up in the excess turbines to allow nuclear to power above normal capacity for some time before running out, returning your nuclear power output to normal levels. If this is insufficient to power your base, accumulators kick in again, and the process starts over.
Edit: All of this is a long explanation for what KnightTemplar ninja'd on me. :D
This would be my suggestion, too. Then, you can hook a wire to the inserters that remove spent fuel rods from the reactors. Hook that wire to the steam tanks, When steam drops low, then the removal of spent fuel rods can occur.
THEN hook the inserter that is removing the spent rods to the inserter that is supplying fuel. Have it "read hand contents". When it is holding a spent fuel rod, enable the supplying inserter, and override it to only hold one item.
Its hard to explain but it will look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2432593369
If you do this correctly, you will never waste another fuel rod. Also, your reactors will likely sit empty of fuel for a good portion of their life. That's not an issue.
I was thinkering about a no logic wire megabase just for fun and one thing that didn't have a good solution yet was nuclear fuel wasting (I was doing some convoluted fuel denial system involving belt clogging).
This trick might help in some way. Thanks!
I certainly did learn something from your example though. I had not tried charging an accumulator with one network while also having it discharge into a main network. I'm curious now to see whether the accums flicker between charging and not, or just do a soft "charging" glow all the time.
The only time I have power spikes is when I'm building something large and many machines that were off turn on. My defenses are mostly flame thrower turrets and gun turrets with lasers only at the corners of the base where I only get 50% of the over lapping fire from straight wall sections. Late game I have artillery interspersed so that I never get large waves of biters that could over run my defenses. As soon as a nest is in range it gets taken out. The only time that changes is when I complete an artillery range increase research. Even then its minimal.
Oops. I totally missed the "This is another way to do this." point.
And I love finding other ways to do things.
There's no flicker. I think the charge and discharge happen in the same update so the state change ends up being the difference between load and production ending up in a smooth discharge or no change if they're matched.
You've at the point where all your power comes from all of the steam engines you kept building since starting the game and you've just researched nuclear power. You're getting maybe 100-200 MW from the steam engines and you want to cut down on the fuel consumption. So you build 1-2 nuclear reactors and plop them down for a quick and dirty solution and go back to focusing on whatever you were doing. Your few nuclear reactors would produce less power than demanded so you don't bother with buffering energy since there wouldn't be any leftover to store. But both of your power producer setups are on the same grid and share the load. This is where the power transformer comes in handy. It's fast and easy to build and gets all the juice out of your nuclear reactors while your steam engines will only provide the difference needed for full demand satisfaction. It pretty much becomes obsolete after you properly expand your nuclear power setup, but depending on your play style, it can be quite useful. This is pretty much the scenario i was finding myself in when I came up with the idea.
I like this. You could use it as a visual way to check your power without clicking a power pole. Are the coal-fired boilers running? Then nuclear cannot keep up by itself.
Without your power transformer, coal-fired boilers run all of the time, unless solar is 100% providing everything you need.