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In most cases it doesn't really matter if there are a few more items brought at once, especially with low numbers it helps cutting down on the amount of trips logistics robots need to make for that chest.
EDIT: Alternatively you could also use a similar setup on your provider chest to ensure that there is never more than 1 of that item in it, forcing the robots to only carry that 1 item.
Factorio doesn't allow for limiting the carrying capacity. You could use a second buffer chest which gets loaded with an inserter set to stack size one, for example. Or you could ensure that at most one item is in the provider chest if possible.
Hook the steam system up to the output inserter, then add a "read hand" signal and connect from that inserter to the input inserter to only allow a cell in when there's one going out.
Remember to initially put a cell in manually to start the reactor, if neccessary.
The extra steel chests won't help much to prevent full fuel insertion in the reactor. You need to control the inserter putting the fuel in the reactor with logic circuits so that they don't activate more than once before steam came back over the threshold.
Or you can always have enough steam storage to hold a full fuel batch.
Actually, the inserter is set NOT to insert the satellite if there are any space science packs on the five belt segments just outside the silo, so that if there's an oversupply of ss packs, none are lots - if you launch a rocket when there's nowhere for the ss packs to go, they disappear, you waste all the resources to make the rocket and satellite.
not a popular option i know, if you are heavily dependent on bots.