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Everyone has different requirements so you know best what you want to prioritize between cost, size, efficiency and production.
There are tools to help you figure out how many machines you need for a specific output minute.
For example, a mod called helmod (it has the benefit of also working when using mods that add/alter content):
https://mods.factorio.com/mod/helmod
Or a website like this one:
https://kirkmcdonald.github.io/calc.html
But really you usually don't want to be caring about space in the early/mid game unless you are in a deathworld or some similar setting where space is pretty limited.
By the point you are doing blue science packs, you could already have trains going, meaning that you already have a lot more options when it comes to the usage of space.
I would always recommend creating your own blueprints, but playing a little online might help you with new ideas and configurations.
For some pointers, create small blue prints, that are simple and can be expanded if necessary. Design them with a main bus in mind, so your not having to produce the same items time and time again. If your designing malls for items, use smaller ones for set groups eg assemblers/inserters, as opposed to one massive one. gl
If you're constantly dealing with bugs attacking you, how can you get going?
Military technologies also become quite important since gun turrets get a much larger bonus from bullet damage (damage increases for the bullet and the turret so it quickly makes turrets much better than you at firing them).
https://steamcommunity.com/sharedfiles/filedetails/?id=2385431916
Awesome. Thanks!!!
Very Cool. Thank you!