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TrickyNick77 Jul 31, 2021 @ 4:01pm
Help with city block
I am trying to create my own city block, but ran into an issue.

How can I make them overlap while being chunk aligned? I know I can make it relative, however, that becomes too hard for me to even try to line things up (I am visually impaired).

Below is the BP Code for my city block, please help!

https://pastebin.com/3eQdqXbb
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Showing 1-11 of 11 comments
ChillCore (Banned) Jul 31, 2021 @ 4:11pm 
https://steamcommunity.com/app/427520/discussions/2/3060744478178042937/

making multiple topics on the same topic is kinda pointless ... just saying

the last post in your previous thread had someone asking for a working link ...
Don T Panic Jul 31, 2021 @ 4:11pm 
You could try to turn the grid on for the duration of playing with blueprints. Can't see ur BP so a lil guess here :) ('Error, this is a private paste or is pending moderation. If this paste belongs to you, please login to Pastebin to view it.')

while ingame, press F4 to open Debug settings, than find an option 'show-tile-grid', that checkbox on the left is on/off
TrickyNick77 Jul 31, 2021 @ 4:18pm 
Any tips on how to ge tit to show up in Pastebin or even in steam?

Apparently there is a bad word as some of the test is replaced with hearts.
Fel Jul 31, 2021 @ 4:21pm 
If you right click your blueprint, you have various informations on the left.

If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option.

If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size".
You don't need to but if you want to have half of the road on each direction instead of the full size on the right and bottom, you can change "grid position" to be half of what you added to width and height but in negative numbers.

"Absolute" and "Relative" are for placing the blueprints.
Absolute only allows you to place the blocks at specific intervals no matter what while Relative is for when placing the blueprint multiple times by dragging.
In this case you will most likely want "Absolute", if the first one you want to place is not quite where you want, you can play with the x and y on the right of it to change the base (offset it in the directions you want).

Just click on "save blueprint" once you are finished and it should be good to go.
TrickyNick77 Jul 31, 2021 @ 7:35pm 
I can't seem to get Pastebin to work, no idea why they are marked private when I have it set to public.

I am gonna paste it below, hopefully it'll come through ok here. I cannot figure out how to get it to overlap when I place them so it's seemless.

Well, steam censored it, so that didn't work -- any other idea on how to put my BP so y'all can look at it?

EDIT 2: Found this site, hope this one works.
https://controlc.com/0112905a
Last edited by TrickyNick77; Jul 31, 2021 @ 7:40pm
TrickyNick77 Aug 1, 2021 @ 11:19pm 
I made some big changes. Increased from a 4x4 to a 6x6 chunk size.

Can someone give tips/guidance on making my city block truly ? I do not know how to power up the roboports (placing big power poles) so that even if the BP is rotated, they will be in identical places.

I wired up the surrounding big poles with both red & green wires so the entier block can be on a circuit network.

The roboports are spaced so that the red's touch and slightly overlap as I made them evenly spaced apart.

https://controlc.com/787de623
astrosha Aug 2, 2021 @ 1:10am 
Remember that though chunks are 32x32, Large Power Poles must be 30 apart, so they will not fit nicely at max length.

With that in mind, I'd suggest using the "border chunks" for the rail lines. If you want a block that is 6x6, then design your rail network around that. Make that rail going around the block one big BP. I'd suggest having Large Power Poles placed along the rails, but then that's just how I designed my own rail BP's.

Once that is done, then you can stamp it out (might take multiple stampings depending on radar coverage or player/spider placement) and then design the interior to be what you want that block producing, including figuring out where to put train stations for dropping off, picking up, and where to put a large power pole to power the whole block. Having just the basic rail setup as its own BP would allow you to maintain the standardized size you want.

Of course, you could just go by Large Power Pole placement, which is what I do personally. It does not matter to me if the entire thing is chunk aligned; as long as I'm placing rails properly I can run a large loop and have everything match up perfectly.
TrickyNick77 Aug 2, 2021 @ 7:49am 
The way I have it designed, or hope to have designed, is that the rails are built into the BP around the block within the 6x6 chunk. The power poles are identical on the outside of the block as I found the center of the chunk on the sides (north, south, east, west) and branched outwards which is why there are two big poles near each other on the corners.

I'm hoping that when I tile the BP, the rails will line up and make roundabouts at the corners. I just have no idea how to make the power poles align properly with all the roboports. I got the corners figured out, but not the others.
astrosha Aug 2, 2021 @ 11:08am 
Be very careful with roundabouts... you want them to have a longer circumference than your longest train will ever be. Unless you misspoke and meant that the rails should be looping around the entire city block.

Have you considered positioning the Large Power Poles so they straddle the chunk boundary, for the power poles along the edges? If you have the LPP's half in the chunk half in the next chunk, and the rails inside from there, you should be able to line them up by matching the LPP's from one BP iteration to the next.
TrickyNick77 Aug 3, 2021 @ 4:56am 
I do have roundabouts in the corners of each block, although the way I designed it, it's only 1/4 of the round about so that when I stamp 4 blocks together in a 4x4 area, they will form a roundabout. The roundabouts are large enough that trains can't hit themselves.

I discovered that I will then need o complete the roundabout so that the trains can move in both directions instead of just clockwise (LHD). So I will just make another BO with just the trains with the completed corners,
Don T Panic Aug 3, 2021 @ 11:59am 
@TrickyNick77
I've seen ur BP and I might have an idea for you.
I don't know what's the scope of ur project and the size of base, that you wish to have but unless you do remarkable job with train logistic and put that under logic circuit regime - two rails (mid of 2 BPs next to each-other) might turn out to be not enough.

Perhaps it's just me, cuz I rely heavy on trains but I feel, that you could really hit 2 birds with one stone if You would tile 2x rail for each BP outer. Firstly - the bandwidth, secondly -that usable space inside BP would drop by the few squares (uh....meters?!) allowing you to tile these big poles into full inside grid

below, you will find a BP on how such rail-grid intersection would look like

0eNqV2d1uqkAUBeB3mWto2PPDgK9y0hi0U88kCAaxOcbw7h2qbU8ixrUuRfwYZthrC1zUpj2FwxC7Ua0uKm777qhWfy7qGHdd087bxvMhqJX6iMN4Slsy1TX7ecN1jzx2772aMhW7t/BPrWR6zVToxjjGcJW+PpzX3Wm/CUPa4QcYmtjmt+Nk6tAf02/6bj5kcooXl6mzWuWiX1zi3+IQttfv9ZTdqfp3WGNyd3/HfObv3VzMzZXnqsFVwVULqzWOOhj1OFrCqMNRD6PESlX4SuFojaKEKQWKEmcvgqLEOglcU8QVJXBJEde+wBXFlKnAJcVEisA1JcxaeTJVSyRUpaJTFVFrOlWRBlCwqYqgwqYqgmo2VRHUsKmKoJZNVQR1ZKoiZkmGKmJ6MlMRsyIjFTFrMlEB0xRsoCKosHmKoJqNUwT9LaZN3OWhTTsPcZsf+jYsXfv2Sy4S3IU0gk1/Gua/vqZ8XcL/K6p907Z52+wPS6r7zuoU2tMS5EBIP4NK5nTnBrZ4tmbxbD00SLHPxlhhjn/m1OTsP3BsQU7+I0e4+XnEaG56HjGGbfhANVnL9nsEdWS7R8yS7PaI6clmj5gV2esRsyZbPWC6guv0CClco0dIzfV5hDRcm0dIy3V5hHRkk0fMkuzxiOnJFo+YFXa/JLe8vLtdKpfQmk1P6BlMwcYnpAqZnxCqyQCFUEMmKIRaMkIh1JEZCqElF6KQ6bkUhcyKi1HIrLkchZ4+FlyQQqaQSQqhmoxSCDVklkKo5cL0/ol+Ob80iGPYz7cgP+8jMtU2m9Cmbcav7djb9feY01cfYTheR1SJ9bX2tjBe22qaPgG0pyGo

edit: also - mind the redundant big power poles - You will get a nice array if You keep L shape on the edge of BP, all 4 corners give u a line next to another line once that BP is used as tile
Last edited by Don T Panic; Aug 3, 2021 @ 12:08pm
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Date Posted: Jul 31, 2021 @ 4:01pm
Posts: 11