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I would not recommend doing this with circuits; it is theoretically possible but very difficult - you need to keep track of open requests for resources, and trains currently en route to the destination to dispatch one train for each open request.
If you set the train limit to 0 if no resources are required, and to 1 if some resources are required then the trains will wait at the stacker if no unloading station is available even if you do not have a wait condition. That is what you want.
How does the train limit option work it doesn't have any numbers or options it just outputs a signal? Now they are just sitting there at the wait station while the dropoff empties.
Obviously i can wire it all up but if the options are there they should be easy to use but i don't understand em.
Here's what they look like atm:
https://steamcommunity.com/sharedfiles/filedetails/?id=2544432761
https://steamcommunity.com/sharedfiles/filedetails/?id=2544432887
If you have 2 smelting locations like this and 18 trains then you would want to set a train limit of 3 on each of the stations. You can also do that with more than 18 trains and only 9 will be at each unloading area. The other trains will wait at the loading areas until a spot opens in one of your smelting areas so you would have to make sure that there is a stacker big enough to hold the extra trains at the loading areas to make sure that you don't get a bottleneck. You will want to set train limits on those station also to make sure that your trains are evenly distributed.
To make sure that your unloading is evenly distributed at the destination you can unload from a rail car into 4 chests that then unload onto a belt system something like this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2525797981
this will give you a fully compressed belt from each rail car and you merge the belts into a lane balancer to solve the uneven unloading problem. That will allow you to set your rail stops to load full cargo and unload full cargo and each train will only have 2 stops so it will always be waiting at one or the other when it isn't travelling. No looping back around and around.