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It's more a management game than anything else for me.
Most of what you do is manage the supply lines to make sure that everything runs well, increasing existing parts when needed and adding new parts as you unlock them through research.
1. i play with one life
- getting hit by train = game over
- getting too Rambo when clearing biter nests = game over
2. you can game over when going for the Lazy B*stard achievement
- use at least 106 of your crafts (or more if you have some components stored)
- manage to have your only water pump destroyed
- if you can't build a new one without going over the craft limit = game over
(since electricity is required for assemblers)
3. the factory must grow
- i feel that we are constantly trying to tap new resources to feed the factory
- and if the factory runs out of resources it dies
- it is possible to run out of resources and have all new sources blocked by biters
and so i guess that i find it to be survival, but the protagonist is the factory rather than the engineer (although if the factory stalls, they ain't getting home)
plus the first half hour or so can feel very survival - hand mining coal rocks and trees and hand feeding burners while scouting the area and trying not to attract the attention of the biters
At its core it is more a base-building/simulation game, inspired by some minecraft modpacks(like tekkit). But it's very configurable/moddable so you can find scenarios or mods that shift focus somewhat to different gameplay styles
I don't think that Factorio is a simulation because unlike classical simulations like Sim City, MS Flight Simulator or KSP you are not simulating anything. Factorio is more an RTS-themed puzzle game (how do you arrange your belts to build and arm sentry turrets before they overrun your base?)
i also used suggested that it has a "Survival Theme" rather than an over abundance of survival mechanics - i.e. you are stranded with no equipment or resources and need to survive and build a base that will eventually allow you to escape
smells a bit of survival ;-)
plus the first bit is basically punching a tree and building a workbench a la Minecraft :-)
but i agree that Survival can be thought of more as a theme than the core genre
and while i also agree to an extent with the RTS-themed puzzle game comment - i think it is simulating too many systems to be classed as simply a puzzle game - especially since it can be played in so many different ways
i would say that Infinifactory would be the puzzle game to Factorio's mix of puzzle, sim, survival and strategy
although i do feel that Factorio may warrant the simulation tag due to the simulation of supply and processing lines - as well as things like fossil fuel processing, fluid flow, solar power, trains, and the circuit and logistic networks
there are plenty of other aspects of Factorio that relate to survival (see earlier posts - it's not a big thread and so there are only 10 before yours)
EDIT: decided to list a few for ease of use:
- resource gathering
- power requirements
- day/night cycle (that affects power resources)
- the factory itself will stall if it is not kept fed with resources
but as mentioned, there is more detail about these points in earlier posts
the relentless horde of attackers probably counts too (although maybe that can be considered more tower defense - but with one life it can make things pretty tense, especially when scouting or expanding - plus they add to the urgency)
- City Simulation (Sim City)
- Flight Simulation (MS Flight Simulator)
- Spacecraft Building and Flight Simulation (KSP)
but it is an:
- Automation Simulation
- Production Line Simulation
- Train Signalling and Scheduling Simulation
- Circuitry Simulation
maybe even simply a Large Scale Factory Simulation?
someone built a brain into it (Grey Goo) - hard to do that in something that isn't simulating anything....
EDIT: in fact maybe this is a more appropriate usage for your assertion that everything is a survival game - arguably more computer games could be considered simulations than anything else - from Pong (Table Tennis Simulation) right on down
Therefore it is the finding of this entity that the tag survival not be used as it would likely lead to missed expectations. Much like my relationships.