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It's obviously still possible to have arbitrary "produce X" or "kill Y enemies" missions on separate maps but they they decided against this because it would be excruciatingly tedious to have to redo all the early game setup every time you move to a new map.
https://mods.factorio.com/mod/Nauvis-Post-Collapse
which looks like it has a big custom built map to explore, with possibly some story content
as well as various other scenarios including this little pack:
https://mods.factorio.com/mod/JNF
which include a preserved copy of the final level of the original campaign (but which may need some tweaking to work on version 1.0 or later, since it was removed from the main game quite some time ago), as well as a commando campaign, and a challenge based on one of the achievements
again i have't tried it (i played the preserved campaign level when it was in the main game, but i haven't tried it using the mod), but i am sure many have and could provide more info
there are also big expansions like Space Exploration and Krastorio 2 which again i haven't played (still only playing vanilla 2000+ hours in, but i will get to mods soon) - but i hear great things about these two - and i understand they add lots of new tech to unlock - and Space Exploration allows you to go to space (obviously lol), and i believe also colonise other planets
so - i would suggest you look at the mod portal at:
https://mods.factorio.com/
but as for your main question:
- no, there isn't another campaign like the demo campaign in the standard game
- but there are challenge modes (production and supply challenge, limited space challenge, rush to launch a rocket, and a few more, including co-op versions)
- there are also all sorts of different kinds of map generator presets for the freeplay (a very narrow ribbon world, an island, a world with very spread out resources to encourage trains and a few more centred around the biters)
- and the freeplay mode is HIGHLY customizable, so you would be able to modify the settings to e.g. remove all the biters, or have massive or tiny patches of ore, or make the technologies much harder or easier to research, as well as changing the frequency of the terrain types
also:
i personally think the achievements for this game are some of the best i have ever seen
i don't normally bother with achievements, but i plan to get every one for this game
and some of them really are a campaign in themselves, e.g:
- launch a rocket only crafting a max of 111 items by hand (can be considered pure factorio where everything requires a proper supply chain)
- launch a rocket without using solar power (if playing with biters enabled means you will get attacked more and more and they will evolve more due to massive pollution from all your power plants)
- launch a rocket without building any laser turrets
- build a train within 90 minutes
- have a train travel a really long way
plus lots of productions milestones and other ones that show off some mechanics that you may not otherwise see (i hadn't burned down a forest until i went for the pyromaniac achievement)
so quite a few of these really are little campaigns - since they often make you play the game differently for each, or focus on specific things, and have an end goal (some require you to get all the way to launching the rocket, but many don't)
also, as mentioned, the researching and unlocking of the tech tree can be considered the main campaign - since each tier of technology requires a bigger and more complex factory to chain together all the components - requiring more resources, which may require travelling further, and so may require a rail system, or clearing biters from an area etc, as well as actually getting all the supply lines connected
so there are plenty of missions to embark upon, but they are often of your own choosing (i expect most players have had the feeling of planning an expedition or a raid or a large scale infrastructure or transportation project during a playthrough)
plus if you are playing co-op then one of you can be going off on scouting missions while the other is building etc (i only play solo, but i imagine having a second pair of hands would make the game more interesting, and allow for more varied missions)
also getting Blue Science (called Chemical Science these days i believe) automated is a big challenge - with the previous 3 science packs each being progressively more challenging than each other but relatively straightforward, and this one being a big step up - but also the gateway to loads of cool technology
and then the launching of the rocket is the big final mission of the vanilla game
anyway - i hope some of this helps - and i am sure i or others can help if you have further questions
*Ultimate hope would have been Warcraft III campaign +factorio ? hehehe
also, there is a full map and scenario editor in the game - and so even without programming knowledge it should be possible to set up some interesting stuff - and then with the programming part of it i guess more complicated events could be triggered (and maybe the genius modders out there could add heroes and player stats and maybe even enemy factions and missions :-))
anyway - if you do decide to buy it, hopefully it will be fun for you - and hopefully for both of you :-)
your playtime isn't visible on your profile - but since this thread was from 6 weeks ago i guess you have played a lot lol :-)
also, if you do want to make your play time visible without making more of your profile visible, all you need to do is write a review for Factorio, since your reviews are public, and reviews show play time
anyway - glad the game is good for you - although possibly i should be apologising to your wife, since not only is the game not to her tastes, but now her husband likely has a severe addiction and is commandeering the PC for extremely long sessions :-)
also - i have now played some of the Space Exploration mod - and it is everything i could have hoped for and more - and so there is that to look forward to once you decide to move beyond the vanilla game
anyway - again - glad that you're getting good value from the game
unfortunately i know of no good rehab facilities that are capable of curing the addiction
so all i can suggest is that you set an alarm to remind you to eat :-)
and don't worry about that new voice in your head - we all have it - just repeating that same phrase over and over....
the factory must grow
The Factory Must Grow
THE FACTORY MUST GROW
it's perfectly normal - nothing to worry about - everything will be fine
don't worry
it's ok
all you need to know is.....
The Factory Has You Now
;-)