Factorio

Factorio

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Glidercat Jun 25, 2021 @ 11:48am
It's time to move past the "we don't believe in sales" philosophy
I really think it's time to move past the "we don't believe in sales" philosophy.

At the start, let me just say that I believe the game is WORTH the $30 or even more. That's not the point I'm making here.

That said, there are literally dozens of genre-defining games that put their product on sale periodically:
Banished, Stardew Valley, Skyrim, etc. Pick your favorite genre and you will find dozens of leading games in that genre that have periodic sales. None of them NEED to have discounted sales to drive revenue. Each of those games could adopt the same "philosophy" of the factorio team regarding sales and do just fine without them.

I've heard several of the justifications/arguments (but surely not all) for not having a sale, but they all ring hollow to me when considering the approach to discounting other "top of their genre" games have.

The "philosophy" of the factorio team just strikes me as greed and leaves a bad taste in my mouth. Maybe I'm wrong. I haven't read through all the forum posts on this topic and I don't care to. I believe there are many others, who love the game just as I do, that would like to see the game be put on sale periodically.

Not every gamer has a sizable budget for gaming and what seems like a small sum of cash to some of us, is a fairly sizable expenditure for others. Gaming is such a valuable escape from harsh realities for so many of us, and periodic sales put games in reach of many people with meager finances around the world.

Now, I don't expect this post to move the needle... even a little.

There's also plenty of other factory games out there now which offer hundreds of hours of gameplay that go on sale, so it's not like anyone actually needs to have factorio in their library to be an avid factory automation gamer.

I just wish they would reconsider this "philosophy" as, for me, it leaves a stain on my impression of the team behind this amazing game.


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Update 7/3/2021

I find it interesting that so many people in this thread run from the comparison of Factorio to Stardew Valley ----> with regards to their sale policy <----

They are very different games in general, but for purposes of this discussion let me enumerate the key similarities once again:

* Neither Factorio or Stardew NEED to have sales.

* Factorio and Stardew are HUGE hits, with top tier sales figures ($$$).

* Factorio and Stardew Valley are arguably reasonably priced at their current regular price.

* Factorio and Stardew Valley have huge esteem in the gaming world.

* Neither Factorio nor Stardew Valley have engaged in price gouging or any other sales practice that could be deemed shady.

* Factorio and Stardew Valley both have compelling backstories that large segments of their respective fan bases admire.

* Factorio and Stardew Valley are both what you could consider "indie" devs.

* Neither Factorio nor Stardew Valley devalue their game or brand with their respective sales policies (at least IMO) If they do, the net effect of this is negligible in nearly every way, IMO.

* Factorio and Stardew Valley each could RAISE their price and still have many, many sales, given the broad acclaim they both share.

* Factorio and Stardew Valley have continued to invest in their games over long periods of time and continue to do so today.

* Factorio and Stardew Valley are not unicorns, there are literally dozens of genre leading games that meet EVERY one of the above bullet points.

* Stardew Valley chooses to have periodic sales. Factorio does not.

Without red herrings, diversions, or any other distractions, I'm interested in hearing which sales policy ("no sales ever" or "periodic sales") is better for the game developer and the gaming community?

If it helps you focus your thoughts, imagine that these are the only games that exist.

Who will accept this challenge?


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Update 6/28/2021

Aside from some low-effort posts and, of course, the posts from common trolls (present in virtually every online forum), a really good discussion has been had on this topic.

I'm grateful for those who took the time to consider the original post and provide thoughtful, well-reasoned arguments on the issue being discussed. The "wall of text" is very much alive and well on this thread! 😺

FWIW, I'm still of the belief that the sales policy of a game like Stardew Valley is more beneficial to the game's developers and gaming community in general than the "no sale ever" philosophy chosen by Wube. However, I need to quickly point out that there are literally dozens of caveats and stipulations to that position. You can read through the thread if you'd like to hear the justification for this position. But you best pack a lunch, it's a mighty long discussion.

Most important to me, through the discussion that has taken place, I can honestly say that I'm much less inclined to attribute Wube's position on periodic sales to a motive of greed. That was the notion that's been gnawing at me since I first learned of the policy and the reason for this post in the first place - to seek out opposing views and additional insights. I'm happy to now have a substantially more informed perspective on that matter.

It's a dry. boring topic to some, but a fascinating and intriguing one to others.
Last edited by Glidercat; Jul 3, 2021 @ 6:35pm
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Showing 166-180 of 408 comments
Glidercat Jun 27, 2021 @ 9:31pm 
Originally posted by Overeagerdragon:
Originally posted by Drizzt:

(i feel a may regret both the wine and the words that the wine typed)

:-)

Originally posted by Overeagerdragon:
Hey I'm not judging....

In vino veritas after all xD
I agree! 😺
Fumo Bnnuy n Frends Jun 27, 2021 @ 10:11pm 
Originally posted by Glidercat:
I really think it's time to move past the "we don't believe in sales" philosophy.

At the start, let me just say that I believe the game is WORTH the $30 or even more. That's not the point I'm making here.

That said, there are literally dozens of genre-defining games that put their product on sale periodically:
Banished, Stardew Valley, Skyrim, etc. Pick your favorite genre and you will find dozens of leading games in that genre that have periodic sales. None of them NEED to have discounted sales to drive revenue. Each of those games could adopt the same "philosophy" of the factorio team regarding sales and do just fine without them.

I've heard several of the justifications/arguments (but surely not all) for not having a sale, but they all ring hollow to me when considering the approach to discounting other "top of their genre" games have.

The "philosophy" of the factorio team just strikes me as greed and leaves a bad taste in my mouth. Maybe I'm wrong. I haven't read through all the forum posts on this topic and I don't care to. I believe there are many others, who love the game just as I do, that would like to see the game be put on sale periodically.

Not every gamer has a sizable budget for gaming and what seems like a small sum of cash to some of us, is a fairly sizable expenditure for others. Gaming is such a valuable escape from harsh realities for so many of us, and periodic sales put games in reach of many people with meager finances around the world.

Now, I don't expect this post to move the needle... even a little.

There's also plenty of other factory games out there now which offer hundreds of hours of gameplay that go on sale, so it's not like anyone actually needs to have factorio in their library to be an avid factory automation gamer.

I just wish they would reconsider this "philosophy" as, for me, it leaves a stain on my impression of the team behind this amazing game.
They won't because people are still buying this half finished game. Having it priced at $30 means that they'll eventually get everyone's $$$ but it'll take time. Like ex: having the buy 1 get 1 free premium sodas vs the always $4 bargin bin knock off (factorio being the knock off sodas). Everyone will always wait for the big named sodas to drop in price but the knock off sodas will always be there for $4. It'll take some time but eventually they'll get sold.

i know seething fanboys are probably gonna stop reading after the 1st line but if you read through it all good job i guess. I already posted many times why i think Factorio is basically a dead end stop at this point and imo should just wait on buying it till it actually add more new content that changes gameplay. Though i'm sure the devs will probably drop the new content (if they ever make it) as dlc for extra $$$ since they can't go back on their sales ideology or else they'll be outed as greedy hypocrites (never lowering but then they raise the prices). If they actually add new in-game mechanics and updates as in buildings cars and ♥♥♥♥ for no money i'll actually be impressed (but i know they won't).
Last edited by Fumo Bnnuy n Frends; Jun 27, 2021 @ 10:12pm
Cloud Breaker Jun 28, 2021 @ 12:22am 
Originally posted by Fumo Friend:
Originally posted by Glidercat:
I really think it's time to move past the "we don't believe in sales" philosophy.

At the start, let me just say that I believe the game is WORTH the $30 or even more. That's not the point I'm making here.

That said, there are literally dozens of genre-defining games that put their product on sale periodically:
Banished, Stardew Valley, Skyrim, etc. Pick your favorite genre and you will find dozens of leading games in that genre that have periodic sales. None of them NEED to have discounted sales to drive revenue. Each of those games could adopt the same "philosophy" of the factorio team regarding sales and do just fine without them.

I've heard several of the justifications/arguments (but surely not all) for not having a sale, but they all ring hollow to me when considering the approach to discounting other "top of their genre" games have.

The "philosophy" of the factorio team just strikes me as greed and leaves a bad taste in my mouth. Maybe I'm wrong. I haven't read through all the forum posts on this topic and I don't care to. I believe there are many others, who love the game just as I do, that would like to see the game be put on sale periodically.

Not every gamer has a sizable budget for gaming and what seems like a small sum of cash to some of us, is a fairly sizable expenditure for others. Gaming is such a valuable escape from harsh realities for so many of us, and periodic sales put games in reach of many people with meager finances around the world.

Now, I don't expect this post to move the needle... even a little.

There's also plenty of other factory games out there now which offer hundreds of hours of gameplay that go on sale, so it's not like anyone actually needs to have factorio in their library to be an avid factory automation gamer.

I just wish they would reconsider this "philosophy" as, for me, it leaves a stain on my impression of the team behind this amazing game.
They won't because people are still buying this half finished game. Having it priced at $30 means that they'll eventually get everyone's $$$ but it'll take time. Like ex: having the buy 1 get 1 free premium sodas vs the always $4 bargin bin knock off (factorio being the knock off sodas). Everyone will always wait for the big named sodas to drop in price but the knock off sodas will always be there for $4. It'll take some time but eventually they'll get sold.

i know seething fanboys are probably gonna stop reading after the 1st line but if you read through it all good job i guess. I already posted many times why i think Factorio is basically a dead end stop at this point and imo should just wait on buying it till it actually add more new content that changes gameplay. Though i'm sure the devs will probably drop the new content (if they ever make it) as dlc for extra $$$ since they can't go back on their sales ideology or else they'll be outed as greedy hypocrites (never lowering but then they raise the prices). If they actually add new in-game mechanics and updates as in buildings cars and ♥♥♥♥ for no money i'll actually be impressed (but i know they won't).

So if Factorio is the bargain bin soda, what game would be the premium?
Dopey Shepard Jun 28, 2021 @ 12:49am 
Factorio is basically 100% finished, why are people still saying its a work in progress? Didnt the devs already confirm that there will be no future major changes to the game? Kinda like Terraria, some bugfixes here and there, but content-wise it's done
Dopey Shepard Jun 28, 2021 @ 12:53am 
" If they actually add new in-game mechanics and updates as in buildings cars and ♥♥♥♥ for no money i'll actually be impressed (but i know they won't)."

Does this person realize there are various vehicles in this game and there IS a car? Like, 300 hours and no bueno? Talk about being a lying hater
Safaris (Banned) Jun 28, 2021 @ 1:12am 
Originally posted by Glidercat:
Originally posted by Safaris:
In other words: the game on top of all the games, is that almost everyone tries to screw the small dev (and the altruistic core audience to some extent). From the customers, to steam, to the other AAA studios. Get the price as low as possible for them to just release a functional game, and we can then move on to the next poor indie dev pouring their heart for our pleasure. But, we all paint this into a nice tail about “morality” and allowing poor people to play more games. The best part about this, is that at some level, your brain is probably not even letting you know that you’re playing that “game” and that you’re being an ♥♥♥♥♥♥♥.
Great post, especially the ending! 😺

I agree with much of the logic behind the theory. I don't challenge the studies and data that backs up game theory. That said, while acknowledging game theory likely applies as you increasingly generalize your data set, I'm not so ready to believe it is the definitive explanation of human behavior.

Putting all of that aside for the moment.

Would you characterize the sales approach of Stardew Valley as harmful or foolish?

Game theory just models optimal behavior. And it doesn't just model one type of behavior, it models how different types of strategies/motivations go against each other when trying to solve a particular problem. For that reason, it can explain a lot. The thing about human behavior is that your brain does not always act under a centralized will. There's a lot of conflict going on inside there, with different competing systems trying to get their way. This definitely complicates things, but it doesn't mean that your behavior isn't explainable.

About the sales approach of Stardew Valley, yes and no. It depends on many factors such as how optimal is its regular price itself. As other people have pointed out in this thread, one strategy that "♥♥♥♥♥♥♥" sellers can follow, is to overprice their products and then offer "discounts". But other than that, yes, going on sales especially for digital goods in the long term loses you money. Sometimes however you may have to sacrifice long term benefits to keep your company afloat for example - but you are losing money overall.

I only covered SOME examples of the games that the altruist/"♥♥♥♥♥♥♥" players play against each other and against the dev. While I hinted that the devs can also play games themselves to maximize their profits, it should be obvious at this point that devs can also pick altruist/"♥♥♥♥♥♥♥" strategies. Some of the examples that Overeagerdragon gave (Edit: he used the term "Buyers Paranoia"), that infuriate a game's core audience fall into that specific category. So yes, keep in mind that the system we're describing here is extremely complicated and has many aspects

Edit 2: If you're also considering its impact on all the other smaller devs by instilling the sales mentality, then it is also being indirectly harmful.
Last edited by Safaris; Jun 28, 2021 @ 1:49am
Safaris (Banned) Jun 28, 2021 @ 1:23am 
Originally posted by Drizzt:
Originally posted by Safaris:
...lots and lots of interesting explanation of game theory...
not going to comment point by point coz no need - was a grand explanation

i did write a long waffle with my take on some game theory concepts (specifically optimal and exploitative strategies) - but i am both woefully under-qualified and currently full of wine - and so it felt like it was probably pointless blather compare to the previous post on the topic

i then went on to comment on the part of it about human nature and the relationship between how many good faith and bad faith players are involved

this was fun and i discussed that a society of robots could probably pull off a socialist utopia - while explaining that it was harder for living beings that aren't ants or bees

but not being a biologist, sociologist, anthropologist, or well schooled in any of the other ologies that would make it a good lecture, i decided to scrub that one too

also remembered was still full of wine

The cool thing about game theory is that it can explain so much! Things are also far more complicated than I could write in a small post here and there's also a lot of hope. It doesn't just predict absolute doom and gloom for all types of situations. For one, the types of strategies that people can pick don't just fall in the "altruist"/"♥♥♥♥♥♥♥" categories. Those are broad over-generalizations, and in fact there are winning strategies against "♥♥♥♥♥♥♥♥" - and to even top it off game theory predicts certain winning strategies that not only win against "♥♥♥♥♥♥♥♥" but that are also compatible with "altruists", under specific types of games of course. It gets even better because these types of models are 100% applicable in dealing with cancel culture for example.

Edit: The nice thing about altruism is that it is one of the simplest and most effective strategies that lead to fantastic outcomes, but it has that one drawback, being susceptible to "♥♥♥♥♥♥♥♥". If you can ensure that everyone's an altruist (an insect hive) then everything works great. With social insects specifically it's a lot easier to pull off since in many cases everyone in the collective is highly related to each other, and there's no point in trying to screw/deceive others for reproductive reasons. If I'm being an altruist to someone who's highly related to me I'm being nice and helpful essentially to my own genetic material and thus myself
Last edited by Safaris; Jun 28, 2021 @ 2:02am
a63ntorange Jun 28, 2021 @ 2:50am 
30 bucks for a game i got literally 100s of hours of fun out of, is a good deal. I can show you alot of games I spent more on... Bannerlord... That I do not consider a great deal. Move along poors.
Hurkyl Jun 28, 2021 @ 5:01am 
Originally posted by Glidercat:
Con's of Stardew Valley's Decision to have sales (that price the game below its arguable value):

...

Sales prevent people from being able to just buy a game at a reasonable price, any time they want. Instead, they may have to shop for bargains across dozens of game stores to find the best sale and always risk the game going on sale shortly after they purchased it at a higher price. This could generate ill-will towards the game and potential result in negative reviews if people feel cheated.
Another side effect of the delay in waiting for a sale is that people can lose interest; a person's motivation to play a game can be very different between the time they look into the game and the time it actually goes on sale.

I know that for me, personally, there have been a number of games that I would have bought and played immediately if I found them at a time where they were fully on-sale (or had a "no sales ever" mindset). But instead, I put them on my wishlist... and by the time the sale actually comes around, I simply don't feel inspired to play anymore.

For a recent example, Subnautica is on sale right now. Several months ago, I was having fun watching Subnautica let's plays, and decided I was really interested in doing a playthrough of my own, with the intention of continuing on to play Subnautica: Below Zero since it was going to be released soon. But since I knew it has frequent big sales, there was no way I was going to buy at full price.

Now that it's on sale? I'm not really interested in starting up a game at all. And because of that, I have no interest in playing the sequel either.
Drizzt Jun 28, 2021 @ 5:48am 
Originally posted by Drizzt:
i feel i may regret both the wine and the words that the wine typed :-)
Originally posted by Overeagerdragon:
Hey I'm not judging....

In vino veritas after all xD
Originally posted by Glidercat:
I agree! 😺
Cheers :-)
(i don't appear to have earned an emoji displaying the raising of a convivial glass)
Glidercat Jun 28, 2021 @ 7:45am 
Originally posted by Hurkyl:
Originally posted by Glidercat:
Con's of Stardew Valley's Decision to have sales (that price the game below its arguable value):

...

Sales prevent people from being able to just buy a game at a reasonable price, any time they want. Instead, they may have to shop for bargains across dozens of game stores to find the best sale and always risk the game going on sale shortly after they purchased it at a higher price. This could generate ill-will towards the game and potential result in negative reviews if people feel cheated.
Another side effect of the delay in waiting for a sale is that people can lose interest; a person's motivation to play a game can be very different between the time they look into the game and the time it actually goes on sale.

I know that for me, personally, there have been a number of games that I would have bought and played immediately if I found them at a time where they were fully on-sale (or had a "no sales ever" mindset). But instead, I put them on my wishlist... and by the time the sale actually comes around, I simply don't feel inspired to play anymore.

For a recent example, Subnautica is on sale right now. Several months ago, I was having fun watching Subnautica let's plays, and decided I was really interested in doing a playthrough of my own, with the intention of continuing on to play Subnautica: Below Zero since it was going to be released soon. But since I knew it has frequent big sales, there was no way I was going to buy at full price.

Now that it's on sale? I'm not really interested in starting up a game at all. And because of that, I have no interest in playing the sequel either.
All very true. I'm not sure if this would be a good thing or a bad thing overall. It seems clearly bad for the developers because they missed out on some potential revenue. But as a gamer, maybe you benefited from not acting on an impulse and potentially ending up with a game you're not that enthusiastic about.

Overall though, I'm guessing you'd score this effect as a net negative.
Drizzt Jun 28, 2021 @ 8:47am 
WARNING: poorly educated ramblings follow, probably littered with incorrect assumptions and baseless assertions and half baked theories - coz internet ;-)

Originally posted by Safaris:
...snip...game theory...snip...altruism
yup - i mainly know game theory from poker - but obviously it extends to any system where there is advantage to be gained (i.e. every system)

and as for altruism, as mentioned it can be (and in human systems almost always is) exploited - and so a system where people trade and both parties win while technically acting in their own self interest has generally shown to work better for humans than a system where everyone is expected to work for the good of the group with no regard for their own interests - (so long as they want to attempt to live in some kind of peace of course - if violent revolution in order to overthrow the tyrannical dictatorship is wanted then trusting humans to work together in harmony is the way to go)

and as an aside, even a seemingly altruistic act often still has elements of self interest - e.g. we protect those that we care about, sometimes at the expense of our own safety or comfort - since we likely judge that harm coming to those we care about will be a greater loss than whatever we are sacrificing in order to keep them safe - thus creating a win win, rather than a zero sum in favour of the party for which the sacrifice is being made

unfortunately most systems are at the mercy of those who aim to exploit the weaknesses of others for their own gain - but in a system where we have opportunities to increase our own comfort while also increasing the comfort of others, there is less incentive for (as well as more resiliency against) those zero sum acts where your loss is my gain - in favour of looking for the win win scenarios

but not in poker - at the poker table i'm looking to empty your pockets sucker ;-)

anyway....when we come back to discounts it is possible to argue for both cases being a win win, at least for some of the parties involved:

- offering discounts below the perceived value of the product means that the customer saves money, and the seller may make more sales, which may equate to more money in the short or the long term - so win win

- but there is at least one third party that may lose - i.e. other sellers who may not be able to compete with the discount price, who will either lose sales if they don't match the discounts, or lose income if they do - and possibly either of those scenarios may make their financial position untenable

- plus the original seller may have permanently devalued their product in the eyes of the customers - limiting the value of any future sales, and possibly affecting the perceived value of future products

- whereas stating a position to never offer discounts ensures a high return per unit for the seller, so long as they can generate enough sales

- and the higher price with no discounts allows other sellers to compete by offering lower prices, with or without discounts

- and therefore customers can choose from the cheaper products thus saving money, as well as buying the product that does not offer discounts without concerns that they may be able to get it cheaper at some other time in the near future

- but if the original seller is not generating enough sales and decides to offer discounts, that could generate severe backlash from past customers, affecting sales of future products, as well as possibly putting off new customers that were aware that the seller reversed their position that was claimed to be a matter of principle

- so they can instead choose to lower the price, with the only downside there being reduced per unit profit, but offset by increased sales, which were required based on the aforementioned scenario where they weren't selling enough copies at the previous price

- with an upside that they are still standing by their position regarding discounts, which could be considered a win both with and for customers who agree with that position, and feel positive about doing business with the seller, both now and in the future

so still - while i agree that sales are fun for the customer, and can net them many games for well below their true value - i do think their relative benefit to customers can depend heavily on the kinds of games they like - since the aforementioned constant need to compete on price could mean that one or more particular genres could end up severely underrepresented - thus giving fans of those genres a very limited range of titles and studios from which to choose

i also continue to credit the pricing strategy and policy employed by Wube to be a matter of principle, rather than a greedy tactic - i.e. a win win rather than a zero sum

certainly personally i feel that their policy has been a net benefit for me - even if judged solely in terms of the interesting discussions about it

but i also think it is of general benefit to customers too - and not specifically Wube's customers - since they have set a high bar for quality - i.e. if a game wants to charge this kind of price, (whether it is a discounted price or not), if they expect $30 from me then they are going to need to meet or exceed the quality of Factorio - both in terms of gameplay, the availability of a demo, polish, communication and customer focus etc

but also there is the opportunity to charge a lower price, but with the no discount policy, with the expectation that a potential customer may be aware of Factorio and be thinking about value for money rather than simply is the price lower than X dollars, or is it discounted by at least X percent

anyway - i doubt this added much to the discussion - but i had various half constructed rambles and i needed to get one out so i could get myself focused on doing other things lol

good day to all :-)
I was waiting for a sale.

Oh well, not gonna support this dev.

Free to believe it in, which is fine. Free not to buy.
Cloud Breaker Jun 28, 2021 @ 11:14am 
Originally posted by Liam Neeson Punching Wolves:
I was waiting for a sale.

Oh well, not gonna support this dev.

Free to believe it in, which is fine. Free not to buy.

Yet here you are, begging. Pathetic.
Originally posted by Frost King:
Originally posted by Liam Neeson Punching Wolves:
I was waiting for a sale.

Oh well, not gonna support this dev.

Free to believe it in, which is fine. Free not to buy.

Yet here you are, begging. Pathetic.

Was there an actual point to this post beyond a knee-jerk reaction?

It's very odd to take offense and directly going on the offensive for someone seeking out value when possible.

More so claiming "pathetic" with no sense of irony. But at the same time, not unique, the Steam forums are very notorious for toxic fanboy behaviour. Very rarely, if ever, is it an actual place for civil game discussion or actual human interaction.

As evident by this post.
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Date Posted: Jun 25, 2021 @ 11:48am
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