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I can best describe this game as a minecraft style game with focus on processes instead of aesthetics. There's a lot to master with finding optimal ratios to maximize throughput (ultimately the goal of the game) and several achievements that will likely take you a few playthroughs to achieve.
I do recommend you avoid blue prints on your first playthrough(s) as they can take a lot of problem solving out of the game. (blueprints are recipes created by you or other players to place down 'ghost' structures so bots can place buildings or the player places by hand).
I haven't played competitive multiplayer just coop, but the game runs fairly smooth on all devices and can easily play on a few MBPS.
After you launch the rocket with satellite, there really isn't a lot to do besides optimize further. So unless you enjoy the open ended gameplay (like minecraft) or want the achievements, there isn't a lot of replay-ability. Regardless, your first playthroughs will likely take you 15-20 hours as you spend a lot of time figuring out the game.
Treat this game as a base building game not so much as strategy, but maybe laying out some tactical tower defence since this game had turrets and walls, I reckon.
The whole point I was making, was that it is an open ended game with no 'true ending' since the game doesn't end after the main objective. Obviously very different games, but they both share a 'core objective' with open gameplay stlye.
I compare games with the same genre.