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I second alien biomes. I don't mind the default art but it really changes the feel of the game when you spawn in a snow biome or build on top of a desert with pink sand.
I think the answer is no, and further that it would be unlikely due to the extraordinary amount of work it would take.
There are something like 830MB+ of png files for the artwork in F1.1.
Almost every entity is pictured from at least four rotations. Some have additional png files for light maps, glows, shadows, etc. Those are the simple ones. More complex ones like belts have hundreds of images, representing each animation step, in all the various rotations, etc. Even more complex ones like the biters have even more frames, for all the various non-90-degree rotations they have, plus animation for walk cycles, etc. And most entities also have "remnant" versions, what appears on the ground after they've been attacked and/or destroyed.
The png artwork comes primarily from renderings of 3D models, which are then skinned with the rust, dirt, rivets, etc. and carefully lit by artists. Wube's models, skins, and light source setup are not released with the game, only the resulting renderings.
It would be a heroic effort to repaint that all by hand to make a bright modern planet Bespin vibe. And it would take artistic talent.
It would be an even more heroic effort to make all new 3D models, texturize them, and then render said pngs from that; you'd have to reinvent much of Wube's toolchain, and it requires different talents in addition to art.
IIRC there is a clone that has that white, clean, Bespin aesthetic, named something like shapez. I haven't played it and I don't know if the gameplay and tech trees are as deep as Factorio, but I think it has belts and machines of some sort.