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It should tell you fairly quickly what is taking the most time per update, making it much easier to track where it could be coming from.
If you don't know how to read that information, take a screenshot of it and post it here.
Time-usage shows "Wait for Update" ~44, and below under Update:, Game update, Entity update: it shows 40.
Yesterdays 'good' values are ~6-8 for these same times.
All other values are <1.
I'll work on a screenshot.
I tried a few things, one of which was to kill all the enemies with a console command - since eradicating a bunch of them yesterday is the only real difference on the map.
Doing that brought the FPS/UPS back to 60/60. What is interesting though - the map still shows all the enemies it used to. No less red. Maybe the radar has to update but in some cases it's pinging them live - I can see them. They are there. Interesting.
I don't get it, but that's okay. Performance is back. I've lost achievements - but in this case I wasn't going to get any new ones on this play through so that's fine.
It's possible you had a large biter swarm that was stuck attempting to pathfind. Killing biters cleared their calculations which freed up processor.
The fact I subsequently connected my island to the new island via a railroad probably opened up many paths for the enemies that came back in the several hours I was away fixing our well.
Still interesting how the console command didn't appear to kill... anything. I just went through and cleaned the new island again. While there weren't many relative to initially, there were a few dozen nests, and my big map has all the red it did.
Just curious. It's almost if the game was hanging on to the enemies I killed yesterday, and the console command to kill all enemies cleared out that cache but left everything else.
The one you want would be this one:
Thank you for the replies. I learned a lot this morning.