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But locomotives and wagons are 6 tiles long and have 1 tile in between, meaning that the first wagon starts 7 tiles after the stop, and since it's an odd number while rails themselves are multiples of 2 in length...
If you place the station exactly opposite, why is it then off, because it's still the same 7 tiles. It's not suddenly 6 or 8.
The Train stops before and a bit below the train station sign, since that sign has a slightly different position when you place it on the other side, the train has to move a bit, too.
But wouldn't it be easier to make the Sign centered, so the train stop point is just mirrored?
Because I thinkt that's the problem here, not that it is even or uneven. Make the train stop exactly on the same spot, no matter if the station is left or right should fix this.
I will try to make another Screenshot with two trains next to each other to show what I mean.
The track was laid down first, but trains were running two ways, so trainstop was on the other side (first screenshot) where I aligned the loaders like you said. But I need to change the trains to one-way now, because meanwhile I need much more trains then earlier and with two-way signals my trains getting deadlocks all the time. I'm more busy fixing the rail system then playing the game itself.
Well I do, this is while it ♥♥♥♥♥ me up to move everything one tile to the side now. >_>
It's not from Krastorio, the Mod's name is "Loader Redux" and ye you can directly load the trains this way with incredible speed.
It was two-way before, I want to change it to one-way now. On early/midgame, two-way did work nice, but now lategame with much more traffic I get deadlocks all the time. There might be a way to fix this, but I tried for hours now so I decided to switch to one-way now.
if you add one more wagon or another train you end up with an even size which should then line up perfectly again
Well, yes, I do. But well, look yourself:
https://steamcommunity.com/sharedfiles/filedetails/?id=2278240313
The problem I have now is, if I change the length of the train no by adding on more waggon, it will be uneven on the other station. That's wierd. There must be a way that the spacing is always the same by a one-way direction train :O
Switching from two-way to one-way: Bad! Especially if you were using train station on both sides of the track.
So I think I will just start with one-way next time.
I'm pretty sure it is possible to maintain two-way trains the whole game, but really, I always get somehow somewhere somewhen a deadlock. It seems to be much more complicated then one-way if you need to run a lot of trains at once.
Thanks for the help guys!
(Sadly you can only mark one post as solution, thank you Fel for your answer, too, of course, but Hoki explained it a bit better)
For the same reason you should not be experiencing any problems if you convert the network later because you are just adding a loop after the station.
using loops would actually mean you're running one way rails.
as soon as you add a train that shares blocks on their path with other trains you will have a deadlock at some point in a 100% bidirectional setup.
im being emphazising the pure-bd setup as this doesnt include bypass blocks therefore you will end up with trains on collision course and no way to pass one another.
only by adding such bypass blocks (waiting areas) you can prevent such deadlocks but this means that those segments are pretty much one way rails.
if you want bd-setups only then you probably rely on either bots or belts as your main form of transport for the most part of your factory.
bd-setups can save you a ton of ressources in the long run but are rarely worth the headache they cause
https://steamcommunity.com/sharedfiles/filedetails/?id=2278895645
You can use RORO stations with two way rails, or terminus stations with one way rails, or any other combination thereof.
That's exactly what I've learned in this playthrough...
@AlexMBrennan Show me a bd Setup that runs 20 trains at the same time connecting 8 Bases/Outposts with a total of 23 Trainstations without any deadlock all the time and I might believe you.
I tried very much and watched vids on YouTube or reading guides on Factorio boards, but even with lots of bypass sections and even two mainrails, there still was at some point a situation when too many trains were travelling at once, they blocked each other.
I don't say it's impossible, I'm even pretty sure there are some brainiacs out there who solve this while sleeping, but for me it's and let me quote Hoki here again: "Not worth the headache" ^^
You can have 2 head trains that use one way highways and only local 2ways where traffic is low.
A thing that causes deadlocks is having trains longer than waiting blocks with their tails hanging in the way of other trains.
in the context i was using your screenshot is a combination of 2 (partial) loops and a bd rail. ofc you could run signals through the loops themselves just for the purpose of going against the frame of reference i was applying here but that would mean you'd put in more work and ressources than needed just for proofing a point.