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Looking up blueprints online is practically almost the same as looking up a walkthrough. I'm not against it as I do use walkthroughs when playing long jrpgs so I don't miss the fun scenes. Just know that that is what it basically is and make your own decision if you want to look up blueprints online.
Nilaus "base in a book" is not the best way of doing it. It's his way of doing it. Each production line in there is not the solution, it's a solution. If a new player asking for help is instructed by someone like you to play like Nilaus then maybe they will, and then they might not like the game as much because if left to develop naturally they would go with a different style that fits them better.
Also you talk about being overwhelmed, well, downloading something complete you have no idea how it works and trying to first figure it out, that's overwhelming. Playing the game like it was meant you take one step at a time. If that is still overwhelming at least it is less so.
Tough in Factorios case there is not much story there other than what you make yourself. It is all about the gameplay. Figuring out the logistic puzzles and the like. I would never use walkthroughs on a game like that. But that is my personal choice. If someone wants to use ready made blueprints that is their choice. Just letting them know that using someone elses blueprints might spoil the game for them is enough. Maybe they don't care about solving the puzzle. They just want to look at the picture that puzzle makes. In that case I would say its completely fine to use other peoples blueprints.
Even when I look at an entire base and how amazing well done and balanced it is, it takes all the fun out of it and makes me consider not playing if you try to match it in some degree. It's just far more fun to do your own designs and see where it takes you, improving only from the things you learn in your own games.
Just a thought.
Need to make Assembly Machines? Well, you need Iron Plate, Gears (which also need Iron Plate), and "Green Circuits" (people refer to the three different colored circuit board like things by color, rather than by name, Electronic Circuit in this case) which requires Copper Wire (needing Copper Plate) and more Iron Plate.
How do you make the Iron Plate and Copper Plate needed for these Assembly Machines? By mining Iron and Copper Ores and smelting them in a Stone Furnace of course! So, build *something* that mines the two ores, sends them each to their own smelting areas. Have those smelters output onto belts that go somewhere, anywhere. Build *something* that takes some of those Iron Plates and turns them into Gears. Build *something* that takes some of the Copper Plate and builds Copper Wire, and that takes those Copper Wires and some Iron Plate to make the "green circuits". Then use those Iron Plates, Gears, and "green circuits" to make the Assembly Machine 1's.
Expand the mining and smelting areas as you need to, in order to automate the construction of pretty much everything in the game, as you need to. It helps to automate Assembly Machines, Inserters (maybe not the Burner Inserter, but the rest definitely), Belts, Splitters, Undergrounds, Pipes, Pipe-to-Grounds, and Miners, just to name a few basic things.
While you *can* look up some kind of initial base blueprint, the game is a lot more fun when you know you are using your own creations. After a while, you'll realize just how much you can put onto a belt, and start to make things to the various ratios. But for just starting out, the best thing you can do is just let it grow organically.
Here's a couple tips for just starting out ... TURN ON ALT-MODE!!! It lets you see some very important things. Electricity is one of the first things you need to set up to really get your factory going. But, to get that up and running, you need to either spend way too much time mining yourself, or use Burner stage equipment. If you set up a Burner Miner that outputs directly to a Stone Furnace, the ore it mines will be turned into plate without your direct intervention, so long as there is fuel in both pieces of machinery, and there is less than one full stack of plate in the furnace. This lets you go do other things while it creates the plate you need; set up several for iron and one or two for copper and you'll have the Plates you need to start building everything else. Find a Coal patch, put a couple of Burner Miners outputting to each other, and then put one piece of Wood or Coal into one of them, and they will start mining Coal for you for you. Take the Coal out to use in other Burner equipment.
But above all, HAVE FUN!
There is NO shame on me, and I am not sitting on a horse, high or otherwise. I feel VERY strongly that copying others' blueprints will actually ruin the game for a new player. You might disagree, but I will not back down from that position.
There NO need for speed AT ALL. TBH, I don't understand the trend for trying to cheat one's way through the game. There is soooooo much pleasure to be had by figuring things out, learning on your own, trying, failing, learning, experimenting. That's what Factorio is all about.
"Spreading love of the game" is exactly what I am doing. Your advocating copying others' BPs will give a person one game and then they are DONE. They will have no idea how things work, how to build for themselves, and they'll give up in frustration. That is NOT helping people AT ALL.
If people desire more instruction than the game gives, the best help would be to play with a friend, to figure things out together, or MAYBE watch a Let's Play where they DON'T use blueprints, and explain exactly what they are doing. Plop, plop, plop LPs are terrible for instruction.
And instead of saying "no offence", you should make your statement NOT offensive instead. Cultivate some diplomacy... and for goodness' sake, use Capitalization and Punctuation. I would not even have read your post because it's so awful to to look at. Only replied because you took a dig at me.
You can't set up a whole factory by simply combining tons of different blueprints - that won't simply work. Especially blueprints for advanced production lines tend to be based on specific assertions and are often adapted to a specific play style and an overall building strategy of the whole factory.
And before using a blueprint it's essential to understand how it works and on which assumptions it was created. Do you really need to provide a full belt of input materials for all incoming lines? Did the blueprint creator thought that this specific production line is fed by a central bus, or by a train station? Is it feasible to use early game or do you need so many resources to feed it that it is only useful in the late game or even in a mega base?
Taking blueprints to learn from them and to extend your perspectives can be really useful. But they are not the solution to simply solve every problem you might run into.
which is pretty much the only blueprint i really use everything else is worked out as i go
I doubt I'll ever look up exact ratios to make sure my belts are full or that i'm 100 efficient. I mean it took me 83 hours to launch a rocket :)
I tried to find Belt Balancers book/blueprints but still have no idea where to look.