Factorio

Factorio

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Fralee Oct 27, 2020 @ 11:46pm
enrichment process with prodution modules
im not sure if this is a but or it reacts a bit differently then im thinking
i have 2 level 3 production modules in a centrifuge that is set of the recipe Kovarex enrichment and did not notice it give anything once the yellow bar reached the end
dose it just give 1 of the uranium 235?
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KatherineOfSky Oct 28, 2020 @ 1:21am 
It gives 1.
Fralee Oct 28, 2020 @ 10:49am 
Originally posted by KatherineOfSky:
It gives 1.
ok i thoguht so thank you :fengyi:
RiO Oct 29, 2020 @ 12:20am 
FYI: This is a quirk of recipes that have shared ingredients in the input and output, like the Kovarex process does. Production bonus is actually calculated over the difference between input and output. This detail doesn't reveal itself on most recipes, because they don't share input and output ingredients.
Warlord Oct 29, 2020 @ 1:47pm 
Originally posted by RiO:
FYI: This is a quirk of recipes that have shared ingredients in the input and output, like the Kovarex process does. Production bonus is actually calculated over the difference between input and output. This detail doesn't reveal itself on most recipes, because they don't share input and output ingredients.
They changed it? It used to be that Kovarex enrichment was the one recipe that refused production modules. Entirely because the boost in output was simply too powerful.

I supposed changing them to work properly, but only give 1, is better than nothing. Guess I gotta go into my factory and slap em in.
Morsk Oct 29, 2020 @ 3:54pm 
Originally posted by Warlord:
Originally posted by RiO:
FYI: This is a quirk of recipes that have shared ingredients in the input and output, like the Kovarex process does. Production bonus is actually calculated over the difference between input and output. This detail doesn't reveal itself on most recipes, because they don't share input and output ingredients.
They changed it? It used to be that Kovarex enrichment was the one recipe that refused production modules. Entirely because the boost in output was simply too powerful.
0.17 classified the 40 & 5 uraniums as a "catalyst" that productivity won't work on. It's able to understand that 41 - 40 = 1, and that the recipe really only makes 1. This also keeps the recipe from generating stupid amounts of U-235 in production statistics.
KatherineOfSky Oct 29, 2020 @ 7:37pm 
Initially it gave you an EXTRA 41 Uranium, then it was changed to no productivity modules, then it was changed to its current state of giving 1 extra.
Fralee Oct 29, 2020 @ 7:58pm 
Originally posted by KatherineOfSky:
Initially it gave you an EXTRA 41 Uranium, then it was changed to no productivity modules, then it was changed to its current state of giving 1 extra.
i had a feeling it would be silly if you got an extra 41 but the 1 extra makes sense
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Date Posted: Oct 27, 2020 @ 11:46pm
Posts: 7